Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 05-18-2010, 01:47 PM
MoreDread MoreDread is offline
Approved Member
 
Join Date: May 2010
Posts: 51
Default

i've been thinking about that, too...

and it works, well almost.
the head model gets displayed when placed in the AZP as well...
but the original head is still displayed as well.

i have to find a way to disable the original head somehow...

don't know how its done with the sniper suit.. possibly its hard coded, or hidden in some ini file i haven't discovered yet.. or the model is just bigger than all the other heads and they don't clip through

EDIT: hmm i just placed the sniper camo suit models in my nightops package to see what happens, and the head now clips through the camo head model, so its not big enough to envelop the original head.. it has to be configured elsewhere.
also theres no entry for the sniper camo suit in the INI/SOLDIERS file ... so how can i tell the darn thing whether to use a male or female model?

it looks like i will just have to make two items.. one for males and one for females... as it is right now the women use the male model with horribly deformed fingers in some anims

Last edited by MoreDread; 05-18-2010 at 02:16 PM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.