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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 05-16-2010, 06:27 PM
MoreDread MoreDread is offline
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allright i followed your instructions and ran into a few probs...
the icon shows up, the item mesh works, the description does as well...
but the character model wouldn't show up.

so i looked at the sniper camo suit and that had a different setup, linking to the AZP directly in the ITEMS file. it worked this way, no epaulets are showing, but i wanted it to be like that anyway.. additionally i think it should now give a bonus to camo, which only makes sense at night, but hey (its a black retex again)...

now i'm pretty satisfied with the thing, but i'd really love to use the carabineer_head as well.

i tried adding the lines

Head
ID 1 "236_carabineer_Head" STD

at the bottom, but that didn't do it..
do i have to place the carabineer model into my main char's head.azp and load it under head_armor? i hope theres a better way to do this because this way i'd have to copy the model for each character individually....

edit: tried putting the model inside my head.azp and add the line
ID 3 "Nightops uniform" STD
under headarmour

i guess this would only work if my uniform was in the helmet slot?

hmmm...

any ideas?
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  #2  
Old 05-16-2010, 06:48 PM
R@S R@S is offline
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the troubles you encountered with invisible models should've shown up in the log file, You can alt+tab out of the game and open the log file when the game is running. Then you'll get very good clues as to what is causing the problem. But since you found another way to do it, I mention this for future references

I think you've run into a engine limitation issue since the uniform only changes the body, not the head. To do that you would need to create the balaclava as a helmet that fits in the helmet slot. The drawback is that if you wear it you wont be able to wear a helmet.

Since I never actually did it myself, I've only talked about it with my Russian friends I'm entering unkown territory so what I say may not be exactly correct. Anyways, here's what I think you should do.

You're on the right track by adding it to the AZP pack, and you need to add it to all the RPC AZP packs(36?). What you also need to do is add it to the EQUIPMENT.INI file under the HeadArmour entry, that should make the model swapping happen.

Sorry, but that's my limited knowledge on the subject, I hope it helps.
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  #3  
Old 05-16-2010, 08:20 PM
MoreDread MoreDread is offline
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ok i copied the titanium helmet in armourinfo and made the required entries in itemlevels, iteminfo, itemsrotation, equipment and economy, placed the model in the azp package of my main char, renaming it to actor.4 + lod1 and 2. then i added the line:

Mesh "actor.act.4" link "Bip01 Head" HELMET 3

to its ACTOR.ACT.DESCR and

ID 3 "Ski Mask" STD

under HeadArmour in equipment.ini
but i'm having the same prob as before with the uniform...
every aspect of the item seems to work like it should, but it's not displayed on my character when i equip it.

i can't really think of anything else to do right now so i'll call it a day,
grab my pizza and continue some other time...

i'm thinking that maybe theres someplace where i have to define the ID # that i have overlooked...

if someone else has an idea, please tell me.

tomorrow i will start working on my new job in the animal shelter so i might not have alot of free time during next week. we shall see.

i'm out!
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  #4  
Old 05-17-2010, 02:31 PM
R@S R@S is offline
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I have one last idea that might help you. The latest version of HLA has added a lot of helmets and AZP packs for those. Try checking that out and you might find some info on how it's done. That's how I learn - "monkey see, monkey do"
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  #5  
Old 05-17-2010, 03:50 PM
MoreDread MoreDread is offline
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monkey see, monkey do.. and i have to clean up the poo...

and its absolutely incredible where in their cage they managed to get it smeared on.

phew.

anyway yea thats a good idea, i'll see if i can figure out how they did it.

EDIT: ah crap .. this mod is russian only? its still worth a try but seems rather unlikely i will get it

Last edited by MoreDread; 05-18-2010 at 04:50 AM.
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  #6  
Old 05-18-2010, 06:38 AM
MoreDread MoreDread is offline
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allright i downloaded the helmets mod 1.0 and the fix for it.. extracted the files and some of the azp packages and well...

they have actually removed the helmets from all the head azps
and created new packages with only the helmets in them.

the equipment.ini was set up exactly like i thought it should be done.

other than that i wasn't able to locate any other files related to what i'm looking for... so these are either part of the main mod (waiting to dl right now) or they aren't included as complete files and the installer adds the entries to the already existing files. in that case i think i'm screwed because i don't own 7.62 reloaded and if i got that right, its required for HLA to work.

additionally they managed to do what i had wanted to do when i turned benicia into a fully working rpc and created a head azp for her with her original head.

but now that i got used to it, i kinda prefer my own version based on lambert's head...

anyway to get back to the point... i might figure out something based on this... but i'm afraid that i also might not get very far without talking to the dev's of HLA.

If getting this to work requires coding, then i would like to request a version of the helmet addon that works for the BSM + an additional slot for a ski mask model, since my coding skills don't exceed that of a script kiddie.

Last edited by MoreDread; 05-18-2010 at 06:40 AM.
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  #7  
Old 05-18-2010, 12:07 PM
R@S R@S is offline
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I just had another idea that might help you. By now you've noticed that there are 2 kinds of AZP archives for characters, one where there's a pack for body and head and another where the body and head are in the same archive. Since you use the ghillie suit for your uniform it changes the whole model, so if you make a model that has both head and body in the AZP archive it should change the entire model. I think the 263_bgmen.azp is a good place to start, just relace the body ACT files with the carabineer one, the head already wears a ski mask. I think you might need to add a female model to it as well, but that's not very hard to do.
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