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Mods Men of War mods and other improvements

 
 
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Old 05-05-2010, 07:34 AM
[SOE]No.Mam [SOE]No.Mam is offline
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Join Date: Jul 2008
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Quote:
Originally Posted by kingelvis View Post
and how to turn cr8ed MAPS INTO MODS.
1. create folder ...Men of War\mods\your_mod\
2. create file "mod.info" with following entry and save this file to ...Men of War/mods/your_mod/mod.info

Quote:
{mod
{name "your_mod"}
{desc "bla... bla ... bla"}
{name "your_mod"} must be the same as y name from modfolder.


3. create folder ...Men of War\mods\your_mod\resource\map\multi\my_map\ and move all files (*.ply, *.net, *.mi ...) from your map into this folder. (for multiplayer maps)


y will dont find any "step-by-step" tutorial, because modding MoW is too complex. but y can change all files from game.
y will find all changeable files in ...Men of War\resource\*.pak or ...Men of War\resource\entity\*.pak
y can open all *.pak or *.pat files with WinRar or WinZip.

verry important: when y want change any file -> copy this file from *.pak file to y mod folder. (never change any file in original *.pak files)

the folderstructure in y mod folder must be the same as in *.pak file.
eg. ...\resource\game.pak -> battle_zone.set in ...\set\multiplayer\games ->
in y mod: ...Men of War\Mods\your_mod\resource\set\multiplayer\games\battle_zone.set

eg. ...\resource\entity\E1.pak -> ...\-vehicle\cannon\d1 ->
in y mod: ...Men of War\Mods\your_mod\resource\entity\-vehicle\cannon\d1

ps. when y want test/change anything with GEM editor (e.g. maps...) y must 1st activate y mod in gameoptions.

Last edited by [SOE]No.Mam; 05-05-2010 at 08:07 AM.
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