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#51
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It counts when you use FSAA. And RoF uses a lot of GPU memory so it could help there. But as said, before refreshes hard to tell ![]() |
#52
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point taken Flanker35m. Going slightly OT, have you seen this interview of Oleg?
http://forums.ubi.com/eve/forums/a/t...7371056558/p/2 Flyby out
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the warrior creed: crap happens to the other guy! |
#53
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Flyby, worth reading this review here: http://www.hardwareheaven.com/reviews.php?reviewid=965 Very interesting read. The GFX competition will for sure heat up this year ![]() |
#54
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![]() Flyby
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the warrior creed: crap happens to the other guy! Last edited by Flyby; 04-29-2010 at 12:43 AM. |
#55
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I read all reviews with a grain of salt ![]() ![]() |
#56
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rgrt Flanker35M. a grain of salt goes a long way.
![]() Flyby out
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the warrior creed: crap happens to the other guy! |
#57
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PhysX isn't really that important until we start to see some titles beyond Batman that actually take use of it beyond flying paper and flags. It might be great for a combat flight sim for explosions and modeling smaller portions of the sim. Right now it's a bit gimicy for me... |
#58
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![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#59
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S!
PhysX is just a gimmick atm for me as well as I rarely play any first person shooters or role playing games etc. EVE Online might get some PhysX/CUDA in the future as walking in stations is implemented, but again those are just rumours as of yet. Anyways interesting to see how this evolves as AMD also got their 6-core CPU's out and they seem to offer quite a bit of performance for the bucks invested ![]() ![]() |
#60
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For those that think tessellation is a waste of time. Some have metioned what would we use it for in a combat flight sim. Well it might not be that obvious but take a look around in the current versions of IL2 cockpits. I bet the cockpit framing would look a hell of a lot better if some amount of Tessellation were used via the DX11 feature.
Just my 2 pennies. |
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