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#1
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What's really important IMO is memory bandwidth, especially on Vista / Win7 as the OS sees all memory (RAM, VRAM and Page File) as one chunck of addressed space. Hence Fast VRAM, RAM and HDD speed is important. Quote:
Last edited by Codex; 04-14-2010 at 08:24 AM. |
#2
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its like the reason why consoles will never beat PC's in graphics... and why games designed for a console (mainly the xbox360) will always have inferior graphics, even if ported to the PC... the xbox360 is getting old, its way slower than modern PC's... so... lessay a company makes a game to work on the xbox360, then they port the game to PC's (that can have insanely better specs)... the PC users are now stuck with the crappy graphics cause the game was designed to run on a slow assed machine.. but if they design a game to work on a super high end machine, then turn stuff off/lower some texture sizes so it works on that lower end machine, tho it would cost a lot more, us enthusiast PC owners might actually get to see what our machines can do.... so far most of the directx11 games were ported from console, then they slapped a few dx11 features on top... Last edited by AKA_Tenn; 04-14-2010 at 09:43 AM. |
#3
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Dx11 would be great for flight sims.
Dx9 ![]() Dx11 ![]() Maybe in later updates, they support it.. I read somewhere you won't see any difference when using dx9/10 or 11 with SOW/BOB. |
#4
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So why does Oleg clearly label DX9 screenshots and videos as such?
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#5
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If that's for real, and the dx 9 shows what's really there, I'd rather have the dx9. If there are steps (I'm not talking about flight sims here) then I want to be able to walk up them, and stop on one step or the other, not slide down them.
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#6
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S!
There has been steps in games before DirectX 11 and tesselation ![]() |
#7
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![]() What I have a problem with is e.g. walls which are flat, but seem to have alcoves in them, but you can't walk into the alcoves because they are visible features, but really (whatever that means in a game) they aren't there at all as spaces. Those exist in Oblivion for instance, and while Oblivion is great, I'd really rather those alcoves didn't appear to be there when they aren't. Oblivion is pre dx11 I know, it's just the general idea of fake images that aren't mapped to the underlying shapes that I'm talking about, I'm not saying Oleg is even thinking of doing anything like that, I'm just saying that I personally don't like images that don't match the underlying "physical" shapes. The forests in IL*2 are NOT what I'm talking about, they may be crap images of trees but if you run into the crap image, boy oh boy is that tree solid. The other trees which you can fly through with no damage are much more what I'm talking about, especially as in towns they're solid, but in the countryside they're typically not solid. Hopefully in SoW all the trees will be solid. |
#8
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That's true for FPS's etc, but I'll have to disagree with you on that with simulations. IL-2, DCS, FSX etc are pretty much CPU frequency driven. Whether that is due to their old architechture or not I don't know. But I hope SoW will be different.
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#9
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whit my xfx 5850 black edition and windows 7 64 i play so many games in very detail and 1400 resolution. but the AA in middle.
Hope will dont have so dificult roblems to play SOW in some future. anyway, i have a silencer 750w. i buy another 5850 and i can do a SLI- ( i think)
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#10
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S!
Depending what ATI has released during autumn it will be either CrossFire 5870HD 2Gb or some of their refreshed GPU's. Should be enough to run SoW ![]() |
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