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#1111
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Have you considered the possibility to make one of the ship in the game driveable by the player, it should be possible since:
a) the movement on the water surface of a man-able object, is already supported by the game engine, as seaplanes demonstrate b) the ship can be considered by the game logic, as a seaplane and assigned standard controls to, and the eventual cannon turret considered a gunner position the ship, at least when piloted, could perform evasive maneuvres from torpedo bombing as well as attacks to other ships not running in a straight line, ecc. I do know nothing about game structure and about what is doable and what isn't, but regarding to the 3D model I think it can be taken a ship's 3D model already existing in the game even the simpler one. Anyway, thank you Team Daidalos for all the effort and new stuff you are about to put in the new patch |
#1112
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Yea it would be very needed adition.
16:10 and better FOV support is very needed. Comon it is manageable - some moders make it but i think people need it in original IL2. |
#1113
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#1114
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This is a flight simulator, not a ship simulator.
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#1115
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Er.. So here is the requests thread, eh? Well.
Reload ammo and fuel after landing without ending the mission single player or multi. I don't know how accurate it is to have pilots land, refuel and rearm, and then takeoff again - but it sure would be sweet in all modes of play. |
#1116
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We were told about the much needed Event Trigger system that would be in 4.09.
But it wasn't in 4.09, isn't in 4.10 and seems to have been swept under the rug. What's the deal? |
#1117
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The triggers were never promised for 4.09!
They were promised for a later, unspecified date!
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#1118
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As robtek said, the triggers were never promised for 4.09. Also, just where is it stated that they would not be in 4.10?
Aviar
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#1119
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Sure it is, but it happens also to be the best air war simulator there is, with a good deal of ground and sea objects availability.
Giving some coordination to ground objects is somewhat difficult, but being capable of giving some pre programmed behavior to a fleet, like take evasive maneuvers or something like that, will really change the challenge of taking naval targets, and make much more interesting flying over sea battles on the sim. I agree that piloting the ship is a bit more than reasonable right now. But the posibility to override the set WP on the .mis file with some kind of order to a fleet or a single ship, will really change the game a lot. Those who like SEOW system will really apreciate the impact of such a possibility. They allready have poeple that enjoy playing the ground controller and else, so this is the kind of add that increases imersion. Nothing else. Do you ever tried to hit a sheep that is taking evasive maneuvers? It is just possible to do it by arranging timing, but they are not true evasive maneuvers... worst... WP allow ships to make some very close moves that are faraway from reality. Even torpedo runs considered ship maneuverabilty to fire torpedos, affecting group tactics. A single plane hitting a ship with a single torpedo speaks very bad of the ship captain. |
#1120
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Ship simulator ?
I don't think most understand what it would take to make ship simulator that would be required by users of an application like IL2-SOW. Just think about the penchant for detail, physics,modeling,etc. that are expected by our users. Map areas would have to have topology for below and above water. Getting in and out of harbors would require "Pilots", etc. As it is the ships are mostly targets, which doesn't require anything close to what would be required for a deployable ship or fleet by users. There are plenty of ship simulators already available, some are very sophisticated as well. ----- I might enjoy a Killer Whale simulator, where I could go around and harass the water underworld in packs. |
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