Quote:
Originally Posted by AKA_Tenn
well i think it would be cool to have like a briefing room, then it might show some cutscene of you getting into ur plane, then it goes into the first-person view we all know and love, and ur crew is standing over top of you, explaining to u the condition of ur aircraft, helping you with your harness etc...
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that might well be the way we get it in BoB at first because of priorities leading up to release, but as previous posts from oleg have indicated he has a fully articulated figure of the pilot that can be controlled from a 1e person perspective and interact with objects (open doors, climb in/out of planes, drive vehicles, control AA guns or different crew positions for guns in vehicles/planes)
Quote:
Originally Posted by AKA_Tenn
but as for bail out and walk home... well thats a bit too much....... and either way its either game over, or u end up back at ur base, so might as well just skip those hours it takes to get to where ur going and just get into the next game, right?
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nobody is talking about imposing on everybody to physically navigate/move his ejected pilot back to home base in real time. the way i see it is more a matter of having elements built into the sim from the start that can then be combined into more complex actions which add realism (and oleg has most of those elements already built into the new sim). for ex, ejected pilot lands in friendly field,
scenario 1: pilot walks to nearest road. then shortly after car/bus/truck drives by, vehicle stops, short animation/video of your pilot getting in, scene fades. next scene your pilot arrives back at home base for mission debriefing, and choosing next plane or mission. in that scenario your pilot will keep his name, rank, behavior record and home base location
scenario 2: when pilot lands in field (or even while still in parachute descending), player hits refly. then selects new base/mission/plane to fly, but in that case it is not very realistic to keep the player's name, history and record, it should be a new pilot. after 1 or 2 hrs, maybe even days (depending on location the pilot landed), the original pilot might again be available on the roster board (unless he got killed or captured)
oleg already added "managing your plane", where individual planes will keep a history of engine use and abuse, damage, stresses and repairs, so why not add further elements to the pilots history and events ? most of the needed elements are already built in from the start, its a matter of combining some of these and it will significantly increase realism and immersion (for the non-airquake players). gamers that dont like/want them simply do not have to use them and can keep the current perfect health pilots that instantly can teletransport to a brand new plane at any airbase location at any time, there just should be less continuity of pilot history in that case