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#651
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Thanks, the Ju88 was one of the worst aircraft in IL2
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#652
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S!
One mod that could be added as an official add-on is C6_Claymore's Fw190A-series cockpit repaints. They are a true piece of art and a lot of features added that are missing from the originals: ammo counters for MG FF, fuel low lamp corrected, pump lights, texts corrected etc. He has finished Fw190A-4, working on Fw190A-3 at the moment. Just a suggestion ![]() |
#653
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Really amazing work with the circular torps. I'd never heard of them before now. A pretty good idea!
BTW Is there any chance of having ships respond with some kind of manoeuvre, based on probability, to simulate the chance of seeing, tracking and responding to a torpedo (straight or circular)? For example, speed increase or reduction, evasive turn or a 360. Similiar for when under attack by dive-bombers. I'm sure it's been raised already but I've been out of the loop for a bit. Anyway, all that you're doing for IL2 is tops. Many thanks! |
#654
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Shortly: never! I do not say, it isn't looking good or that he doesn't care for details. But he is using textures sizes way out of allowed IL-2 standard (which obviously make it easy to let it look good). And I bet, if that all will be reworked to standards, it doesn't look good anymore... at least not better, than what is in game already. Unfortunately it is the way with almost all repaint efforts in the modding scene. This is something for FSX or SoW, but not for IL-2.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#655
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S!
If Claymore can do a high res version like now I bet he can do a low res version fitting IL-2 "standard" as well ![]() Anyways, keep up the good work ![]() |
#656
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Caspar is right. I have to say that I like the looks of these pit repaints but the video memory consumed by the textures is really overkill. Specification limit is 8Mb (excluding damage & night tgas). For example Caspar's Hs-129 pit uses 7,5Mb and I wouldn't call that ugly.
Some of the pit repaints that I've checked use 100Mb or even 200Mb of textures and cause a serious FPS drop with older PCs. Backside of the DVD box says that minimum of 64Mb video memory is needed for this game. Pit repaints could be optimized lot. There's lost of unused space (when the tgas & parts are taken from other pits and only small part is used), obsolete alpha channels, etc. Something like 16Mb-32Mb would be ok for me.
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#657
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Like the stock effects?! ![]() ![]() |
#658
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As I said Viikate, these guys can for sure work on it ![]() ![]() ![]() |
#659
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We've had a similar discussion before, Flanker. It was, IIRC, on loadout polygon limits and the answer was the same: We stick to official Maddox Games standards 'cause they fit the environment of the game engine. Claymore is of course free to rework his textures to standards (Caspar and Viikate know the limits) and apply for cooperation via the usual way (email).
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#660
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That's the key, to KNOW the limits IL-2 has. Like secret club information ![]() ![]() ![]() And had to check the minimum requirements of IL2, having the boxes on the shelf, I bet no-one has a setup like that anymore except the OS (WinXP) ![]() ![]() But..not dissing or bitching TD's work here. Just threw in suggestions, got answers and happy with that ![]() |
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