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IL-2 Sturmovik The famous combat flight simulator.

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  #651  
Old 04-10-2010, 09:43 AM
OberstDanjeje OberstDanjeje is offline
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Thanks, the Ju88 was one of the worst aircraft in IL2
  #652  
Old 04-10-2010, 10:52 AM
Flanker35M Flanker35M is offline
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S!

One mod that could be added as an official add-on is C6_Claymore's Fw190A-series cockpit repaints. They are a true piece of art and a lot of features added that are missing from the originals: ammo counters for MG FF, fuel low lamp corrected, pump lights, texts corrected etc. He has finished Fw190A-4, working on Fw190A-3 at the moment. Just a suggestion
  #653  
Old 04-10-2010, 10:04 PM
Flying_Nutcase Flying_Nutcase is offline
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Smile Ships Counter Manoeuvres?

Really amazing work with the circular torps. I'd never heard of them before now. A pretty good idea!

BTW Is there any chance of having ships respond with some kind of manoeuvre, based on probability, to simulate the chance of seeing, tracking and responding to a torpedo (straight or circular)? For example, speed increase or reduction, evasive turn or a 360. Similiar for when under attack by dive-bombers. I'm sure it's been raised already but I've been out of the loop for a bit.

Anyway, all that you're doing for IL2 is tops. Many thanks!
  #654  
Old 04-11-2010, 09:57 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

One mod that could be added as an official add-on is C6_Claymore's Fw190A-series cockpit repaints. They are a true piece of art and a lot of features added that are missing from the originals: ammo counters for MG FF, fuel low lamp corrected, pump lights, texts corrected etc. He has finished Fw190A-4, working on Fw190A-3 at the moment. Just a suggestion

Shortly: never!
I do not say, it isn't looking good or that he doesn't care for details. But he is using textures sizes way out of allowed IL-2 standard (which obviously make it easy to let it look good). And I bet, if that all will be reworked to standards, it doesn't look good anymore... at least not better, than what is in game already.
Unfortunately it is the way with almost all repaint efforts in the modding scene.
This is something for FSX or SoW, but not for IL-2.
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  #655  
Old 04-11-2010, 11:02 AM
Flanker35M Flanker35M is offline
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S!

If Claymore can do a high res version like now I bet he can do a low res version fitting IL-2 "standard" as well And for sure would look better than the original cockpit. So we will never see an updated Bf109 cockpit either? It looks like shinola compared to new planes.

Anyways, keep up the good work Mods will compliment your work to bring details in that stock lacks.
  #656  
Old 04-11-2010, 11:13 AM
Viikate Viikate is offline
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Caspar is right. I have to say that I like the looks of these pit repaints but the video memory consumed by the textures is really overkill. Specification limit is 8Mb (excluding damage & night tgas). For example Caspar's Hs-129 pit uses 7,5Mb and I wouldn't call that ugly.

Some of the pit repaints that I've checked use 100Mb or even 200Mb of textures and cause a serious FPS drop with older PCs. Backside of the DVD box says that minimum of 64Mb video memory is needed for this game.

Pit repaints could be optimized lot. There's lost of unused space (when the tgas & parts are taken from other pits and only small part is used), obsolete alpha channels, etc. Something like 16Mb-32Mb would be ok for me.
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  #657  
Old 04-11-2010, 11:26 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Fltlt_HardBall View Post
Some of the effects may be up to a player's personal taste, though, so it may cause some argument if an effect is included that some people don't like?

Like the stock effects?! LOL
  #658  
Old 04-11-2010, 12:59 PM
Flanker35M Flanker35M is offline
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As I said Viikate, these guys can for sure work on it CirX did a lite version of DW's excellent Bf109 cockpits for example. And the Hs129 pit is a new one, like Bf110 is. So why can not Bf109 be updated to that standard at least? As it now plain sucks compared to Tempest, Bf110, Hs129 etc. And how about adding those details or correcting the bugs C6 Claymore for example has done? He has good material as reference so he is not making the pits out of his hat As of the perfromance hit, I notice none. If someone uses a 64Mb gfx card today to play
  #659  
Old 04-11-2010, 02:45 PM
csThor csThor is offline
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We've had a similar discussion before, Flanker. It was, IIRC, on loadout polygon limits and the answer was the same: We stick to official Maddox Games standards 'cause they fit the environment of the game engine. Claymore is of course free to rework his textures to standards (Caspar and Viikate know the limits) and apply for cooperation via the usual way (email).
  #660  
Old 04-11-2010, 03:05 PM
Flanker35M Flanker35M is offline
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S!

That's the key, to KNOW the limits IL-2 has. Like secret club information This info is not floating around anywhere, there is no guide or tutorial posted. But good thing is that TD is ready to work with these talented guys. Given them the standards, parameters or whatever, they will for sure make things within them

And had to check the minimum requirements of IL2, having the boxes on the shelf, I bet no-one has a setup like that anymore except the OS (WinXP) Anyone with a computer like that can not play anything these days, merely a paperweight

But..not dissing or bitching TD's work here. Just threw in suggestions, got answers and happy with that Thanks.
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