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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 04-05-2010, 03:17 AM
ckdamascus ckdamascus is offline
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Just took him out handily with my strange Mega Ranged Mix team. No loss, impossible of course. Took him in about 11 rounds, level 41.

That said, I have to comment that the game seems a LOT easier wth the gift mod items than without.

Paladins, Elves, Hunters, Bowmen, and Goblins. Yes, I said Goblins, because we all know Goblins eat Gremlins for breakfast. Jokes aside, the longer a battle lasts and as long as the stack is alive, the goblin ends up doing more and more damage over time thanks to its Zeroing In Skill.

I got pretty lucky with my items and I am using Trigger as my companion. Telescopic, Black Band (gift mod item).

My net criticals end up being
Hunter 100%, Elf 99%, Goblin 64% critical

I also got enough magic resistance items to get me to 95% resists, but I probably could withstand a battle with a little less.

I take out his towers as they come up, and he can't stop the steady blast of 4-5K dmg per stack against the Zig himself. About 7-8K dmg per hit against the towers. No cannoneers either, but they are pretty bad for damage per leadership.
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  #2  
Old 04-05-2010, 12:20 PM
loreangelicus loreangelicus is offline
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Quote:
Originally Posted by ckdamascus View Post
Just took him out handily with my strange Mega Ranged Mix team. No loss, impossible of course. Took him in about 11 rounds, level 41.

That said, I have to comment that the game seems a LOT easier wth the gift mod items than without.

Paladins, Elves, Hunters, Bowmen, and Goblins. Yes, I said Goblins, because we all know Goblins eat Gremlins for breakfast. Jokes aside, the longer a battle lasts and as long as the stack is alive, the goblin ends up doing more and more damage over time thanks to its Zeroing In Skill.

I got pretty lucky with my items and I am using Trigger as my companion. Telescopic, Black Band (gift mod item).

My net criticals end up being
Hunter 100%, Elf 99%, Goblin 64% critical

I also got enough magic resistance items to get me to 95% resists, but I probably could withstand a battle with a little less.

I take out his towers as they come up, and he can't stop the steady blast of 4-5K dmg per stack against the Zig himself. About 7-8K dmg per hit against the towers. No cannoneers either, but they are pretty bad for damage per leadership.
11 rounds & no-loss at impossible difficulty against Zilgadis? Nice.

I myself haven't loaded the gift bad mod; maybe on my second playthrough, if ever.

Do keep us posted on how this predominantly ranged lineup does against K'Tahu. With proper bonuses to initiative, I guess you could take out his Tirexes as they come up.
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  #3  
Old 04-05-2010, 01:51 PM
ckdamascus ckdamascus is offline
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Originally Posted by loreangelicus View Post
11 rounds & no-loss at impossible difficulty against Zilgadis? Nice.

I myself haven't loaded the gift bad mod; maybe on my second playthrough, if ever.

Do keep us posted on how this predominantly ranged lineup does against K'Tahu. With proper bonuses to initiative, I guess you could take out his Tirexes as they come up.
The gift mod seriously changes the game significantly. I would argue it makes it much easier, but more fun! But it will suck your life away from you .... all over again. When the enemy hits me with fire and poison, my critical rates drop below 100% (although the bowmen seem to sustain 100%). A shame the black bandage does not work on goblins.

It isn't all peaches and cream though. I was heavily inspired by Amidamaru86's archer line up of

royal griffins, skeleton warrior! (archers), elves, hunters, and inquisitors.

http://forum.1cpublishing.eu/showthr...=hunter&page=8

Unfortunately, despite my best wishes, I cannot repeat his combination. Skeletons do insane damage, but I cannot ween myself off of paladins yet. I simply don't have enough time and mana to sustain both phantom paladins and eviln to resurrect.

I only recently added goblins, as I used to use paladins, inquisitors, red dragons, elves, and hunters. I only wanted inquisitors to raise my red dragons. Is there another way to raise red dragons easily? Intellect is too low for sacrifice, turn back time can work, but doesn't that only work once?

So, I suspect I don't know how to use eviln efficiently, as it seems to take away both a round from the skeletons when I run through it with them (or I gamble and hope the eviln flows into it). I could pump points into level 3 eviln, but ugh, I am running low on runes and crystals. I want to save some for nighttime fighting and frenzy.

I am a little worried that I gambled by not getting moro for shard (hey, it takes a while to release trigger). I won't really have an insurance policy if this fails miserably against the other big bosses.

Also, against powerful enemies who can overwhelm me quickly with powerful melee, this build falls pretty short. It is pretty sad to see samman's demons slice away 115 out of 465 archers in one hit. Also, I miss my double cast of exorcism where I would literally ANNIHILATE his archdemons in the first round. I might need to cast pygmy or helplessness to let me finish off an archdemon stack in round 1.

By the way, this build is not good against the normally easy spider. Spider counters range attacks with a disable, and the spiders keep getting stronger while I have less offensive power. Funny how the game mechanics can turn on me like that, eh?

Driller was taken out early with the single troll stack so I could get the arbator.

[edit]
Ok, I am quite the dunce. I didn't know how turn back time worked, but once I figured it out, I used red dragons again. Then later on, I got ami's combo to work. I actually switched up to

paladins, red dragons, bowmen (yes... the junky bowmen), elves, and hunters.

This worked semi-well until I got to the Arena of Death. (Samman gave me grief until I got the much needed sword of light and cloak of darkness to beat him). Let's just say the Tactics Skill was more vital then ever for the Arena. I failed miserably as the enemy avoided my red dragons and blitzed my archers. I remember this fight with my mage and I wish I had tactics then. Amazing how I can still learn new things after playing it for sooo long.

Anyway, then I remember the big "overpowered spell" discussion and my very unused level 3 target. Target the royal griffins first! Duh me!

I re-tried ami's combo, with goblins instead of skeletons, replacing my paladins (I really don't want to go through the annoying possibility of requiring both eviln AND phantom or turn back time for healing). The enemy hero blasted me with lighting at the last second, so I had no easy way to heal.

My final arena busting army was
paladins, elves, hunters, bowmen, and royal griffins.

My item make up allows for 100% criticals for ALL three archers units. I suppose the paladin is half of an archer since he can give someone a second wind. Poor royal griffins are just there to die and be time warped back into safety.

Last edited by ckdamascus; 04-06-2010 at 04:44 AM.
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  #4  
Old 04-07-2010, 02:24 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by loreangelicus View Post
11 rounds & no-loss at impossible difficulty against Zilgadis? Nice.

I myself haven't loaded the gift bad mod; maybe on my second playthrough, if ever.

Do keep us posted on how this predominantly ranged lineup does against K'Tahu. With proper bonuses to initiative, I guess you could take out his Tirexes as they come up.
When I fought Zilgadis at first, I was only doing a test run. I came back to him now at level 49, and I just crushed him in 5 rounds no-losses, only wanderer scroll used was ancient knowledge.

The 95% magic resistance makes fighting Zilgadis, oddly enough, VERY easy compared to any other boss. Ironic, that Zilgadis gave me the most trouble with my previous game.

His towers have no special physical resistance, so they go down as soon as they come up. His special AoE attack is nullified by my 95% magic resist. I keep pelting him with non-stop arrows.

I tried K'Tahu and failed miserably. I simply do not have enough physical resists OR enough firepower since stupid lizards have rugged scales (1/2 damage to all non-magical ranged, OOPs, that is all I got ). I believe I can do it, IF I have more leadership. (who says leadership isn't useful? ) So, with the flaming eyes and nearly max levels (I would like at least level 55), I might be able to do it.

I didn't realize if you melee with K'Tahu, he will not do the massive physical AoE. Although, I do not have enough firepower to take out the lizards as fast as they come up. My strategy has mostly relied on the fact that I can cripple the enemy with a first strike before they can really bear down on my archers. (who says offense doesn't win in this game? )

It is possible if I keep bothering K'Tahu, he will not summon enough guys to overwhelm me. However, if I do not let him call up enough bodies, I might not be able to fully resurrect the team with RAGEful magic.
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  #5  
Old 05-04-2010, 06:43 AM
alpinar alpinar is offline
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i killed himagain last nigt on hard with paladin...I can say it was a joke..I had paladins,knights,deathkngihts,archmages and black dragon...stone skin upp and he went down like a lvl 1 army..as soon as he summoned the gremlin tower mi knights just turned around and crited for like 11k ...this combo its a sick 1 plus that i have knights palas and archmages at hig morale so theyr dmg is insaine
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  #6  
Old 05-04-2010, 06:44 AM
alpinar alpinar is offline
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sorry for my english ..posted in hurry cuz im at work
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  #7  
Old 05-04-2010, 03:51 PM
MaroonMaurader MaroonMaurader is offline
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Black Dragons don't do so well on impossible no-loss - they'll survive the first few rounds of his mass-attack, but it's really hard to kill him before he does enough mass attacks to kill at least one black dragon. And you can't heal or resurrect blacks, so there goes no-loss.
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  #8  
Old 05-05-2010, 06:37 AM
alpinar alpinar is offline
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god tip there..but i have like over 100 of them in the lair on montero thats why i could sacrifice somei think the boss had time for like 2 mass attack then he was dead..a bit to easy and i was lvl 44 ..and for no loss i dont think im gonna ever try that..my patience wouuld run out at the end To much to plan
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  #9  
Old 06-28-2010, 01:10 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by MaroonMaurader View Post
Black Dragons don't do so well on impossible no-loss - they'll survive the first few rounds of his mass-attack, but it's really hard to kill him before he does enough mass attacks to kill at least one black dragon. And you can't heal or resurrect blacks, so there goes no-loss.

use shamans if you are using black dragons

their totems and the axes ability heal the black dragons
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