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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-04-2010, 07:51 PM
Rastix Rastix is offline
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Quote:
Originally Posted by Goblin Wizard View Post
"ONE loc file". Which one? Any special?
Could you tell more about these issues? I've got clear log so I assumed that's all right.



Yes. I've tried. It works and gives clear log (I try to be serious when advising someone). I'm not so much interested in this so I haven't made more tests. I feel you have something to say about this, don't you?
No, not special. Simple "loc" with all dialogs placed in one file
Dialogs aren't working properly, sometimes players answers are played as npc answres and vice versa


Yes, i have something to say Your script isn't work properly. Activating docking procedures disabled wav file executing
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  #2  
Old 04-04-2010, 10:00 PM
Goblin Wizard Goblin Wizard is offline
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I've just checked and you are wrong. Docking at station doesn't stop wav file playing. Playing second wav file doesn't stop first too. I can't see why my script isn't working properly. It does exactly what I've expected.

Last edited by Goblin Wizard; 04-04-2010 at 10:12 PM.
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  #3  
Old 04-13-2010, 06:24 PM
tomvd tomvd is offline
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Thx a lot Nanaki, Random contact with major fleet was something which was lacking in the game !
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  #4  
Old 04-13-2010, 07:19 PM
Nanaki Nanaki is offline
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A bit of an update...

I have been studying the modded fleet random contacts script of the RealSW2 mod, All in all there is about 150 kilobytes worth of code, and unfortunately getting it to work with SW3 will not be easy, if possible at all. I studied the code a lot, and there are a lot of differences between it and similar SW3 code. Creating a hybrid of that and similar SW3 might be possible, but is far beyond my capabilities in lua.

The more I think about it, the more I am thinking I should tackle this problem in a different direction. Instead of trying to adapt a modded SW2 script to work with SW3, I think it would be easier to simply modify existing SW3 script.
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