Guys aside from the fact this is already stated as WIP, don't forget that much of what SoW brings to the table is stuff you "can't" see. Granted a short video isn't designed to highlight those things you can't see, but consider the exponentially higher detail in the physics model and added detail to the damage model.
I'd like to see the tracers un-synchronized too (remember all that hubbub all those years ago about dispersion and synchronization?).
Otherwise, I really, really like what I see here. Thanks for the update.
p.s. PLEASE don't add buffeting to the camera views. I hate it in the
DogFight series and can't see liking it any better in this sim. My .02c