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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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I have to agree with Tree , we know you cant give too much away , the one thing I did find interesting was the prop animation , looks good from the side and the front but when its trasitioning from one to the other it looks a tad rough.
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#12
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Looks very nice
![]() Thanks oleg and whole team ![]() |
#13
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Awesome !
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#14
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Looks pretty damn good to me for a DX9 video. I thought the prop animation looked fine, as well.
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#15
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@Tree,
I disagree on that: for a WIP with "basic effects" and DX9, seen on YouTube @480 pixels ... I see already a great improvement on Il2. Lights & Shadows, bullet impacts, reflections, sea rendering, the details of the Spit windshield, the realism of the Dornier cockpit/crew and glasshouse ... Gorgeous! Let's wait for a full HD video with full FX and latest DX ![]() Insuber Last edited by Insuber; 04-02-2010 at 01:24 PM. |
#16
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![]() ![]() I don't like so much the bullets. since far away, it see, all the bullets in the air are identical no matter the distance. Don't like that. I think the 7,7 is more a little stele of smoke and nothing more. Not a big laser like a cannon. Or i am wrong? correct me if i am ![]() All other, are so amazing. Perfect to me. like always, Nice Work Oleg, Team, and Olga ! ![]()
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#17
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Most excellent graphics/effects, I like the tracers very much.
Movements of the airplane looked slightly stiff but understandable when you are probably using .trk or something. Amazing lighting, smoke/flame at the end of the video looked great, I couldn't see any bullet holes but it looked like it was probably making some when the bomber got hit... Framerate which is ooked flawlessly smooth! that is a biggie! good job Oleg/1c team! Can't wait for this game... |
#18
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nice update and i know its WIP but arnt the gun flashes a bit large for 303 rounds?...they seem to reach the prop.
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#19
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Without wishing to criticise WIP and bring up such a minor point too are the camera's going to stay static as shown in the video and as they are in IL2 or are we going to get some buffeting in them at all?
Looks great ![]() |
#20
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Guys aside from the fact this is already stated as WIP, don't forget that much of what SoW brings to the table is stuff you "can't" see. Granted a short video isn't designed to highlight those things you can't see, but consider the exponentially higher detail in the physics model and added detail to the damage model.
I'd like to see the tracers un-synchronized too (remember all that hubbub all those years ago about dispersion and synchronization?). Otherwise, I really, really like what I see here. Thanks for the update. ![]() p.s. PLEASE don't add buffeting to the camera views. I hate it in the DogFight series and can't see liking it any better in this sim. My .02c Last edited by Thunderbolt56; 04-02-2010 at 01:42 PM. |
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