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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-02-2010, 01:05 PM
HarryKlein HarryKlein is offline
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Awesome ! thanks
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  #2  
Old 04-02-2010, 01:13 PM
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TheGrunch TheGrunch is offline
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Looks pretty damn good to me for a DX9 video. I thought the prop animation looked fine, as well.
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  #3  
Old 04-02-2010, 01:32 PM
Omphalos Omphalos is offline
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Most excellent graphics/effects, I like the tracers very much.

Movements of the airplane looked slightly stiff but understandable when you are probably using .trk or something.

Amazing lighting, smoke/flame at the end of the video looked great, I couldn't see any bullet holes but it looked like it was probably making some when the bomber got hit...

Framerate which is ooked flawlessly smooth! that is a biggie! good job Oleg/1c team!

Can't wait for this game...
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  #4  
Old 04-02-2010, 01:42 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Omphalos View Post
Movements of the airplane looked slightly stiff but understandable when you are probably using .trk or something.
I think that's because the Spitfire we see the most of is an AI aircraft, maybe?
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  #5  
Old 04-02-2010, 01:47 PM
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philip.ed philip.ed is offline
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Beautiful video Oleg!

But one thing: I know this is WIP, and so I hope the tracer is too. Because unlike how it is modelled in Il-2, the tracer for the .303's had intermittent smoke patterns (or it looked intermittent) but nonetheless the tracer the British used had smoke trails to it.

Awesome update.
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  #6  
Old 04-02-2010, 01:33 PM
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furbs furbs is offline
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nice update and i know its WIP but arnt the gun flashes a bit large for 303 rounds?...they seem to reach the prop.
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  #7  
Old 04-02-2010, 01:39 PM
Dano Dano is offline
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Without wishing to criticise WIP and bring up such a minor point too are the camera's going to stay static as shown in the video and as they are in IL2 or are we going to get some buffeting in them at all?

Looks great
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  #8  
Old 04-02-2010, 02:45 PM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by Dano View Post
Without wishing to criticise WIP and bring up such a minor point too are the camera's going to stay static as shown in the video and as they are in IL2 or are we going to get some buffeting in them at all?

Looks great
I very much hope we get the same or maybe an improved fmb camera set up as we have now in il2 , being able to place the cameras where you want them is a must for people wanting to make movies out of these sims please dont forget to include this valuable extra in Sow Oleg , as for the buffeting it would be a nice option , but only as an option.
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Old 04-02-2010, 01:39 PM
Thunderbolt56 Thunderbolt56 is offline
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Guys aside from the fact this is already stated as WIP, don't forget that much of what SoW brings to the table is stuff you "can't" see. Granted a short video isn't designed to highlight those things you can't see, but consider the exponentially higher detail in the physics model and added detail to the damage model.

I'd like to see the tracers un-synchronized too (remember all that hubbub all those years ago about dispersion and synchronization?).

Otherwise, I really, really like what I see here. Thanks for the update.

p.s. PLEASE don't add buffeting to the camera views. I hate it in the DogFight series and can't see liking it any better in this sim. My .02c

Last edited by Thunderbolt56; 04-02-2010 at 01:42 PM.
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  #10  
Old 04-02-2010, 01:49 PM
Dano Dano is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
p.s. PLEASE don't add buffeting to the camera views. I hate it in the DogFight series and can't see liking it any better in this sim. My .02c

I think it adds immersion myself, an option for either would be nice.
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