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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-27-2010, 12:17 PM
tsavo tsavo is offline
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Originally Posted by Nanaki View Post
Pulse Lasers are your best bet. Unlike Particle Accellerators and regular laser cannons, it spreads its damage over a 3 or 4 round burst. It will do less damage per shot, but it will greatly increase the chances of hitting with each burst.
yeah, my ms was equiped with 2 pulse laser + 2 projectile cannons during the final mission, but after a while, i noticed some of the enemy fighters are fighting with half armor and full shield. So, some hits by pulse laser are not good enough.

since engineers are only good at heavy weapon proficiency, so i'm really thinking of use that perk to full -- an all-projectile-cannon mothership.
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Old 03-27-2010, 12:48 PM
Goblin Wizard Goblin Wizard is offline
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yeah, my ms was equiped with 2 pulse laser + 2 projectile cannons during the final mission, but after a while, i noticed some of the enemy fighters are fighting with half armor and full shield. So, some hits by pulse laser are not good enough.
Yes. Pulse lasers are slightly too weak. IMO the best are normal lasers. They have highest dps and range (200 dmg and 2sec recharge against 260 dmg and 3sec recharge PPC).
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Old 03-27-2010, 01:34 PM
Nanaki Nanaki is offline
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The problem with normal lasers and particle accellerators is that they bank it all on one shot, so if you have a MS pilot with poor gunnery, they wont hit anything most of the time anyway.

and MS Pilot with heavy cannon proficiency? As far as I know, none of the Mothership system software has any proficiency, just Gunnery 2.
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Old 03-27-2010, 02:11 PM
tsavo tsavo is offline
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Originally Posted by Nanaki View Post
The problem with normal lasers and particle accellerators is that they bank it all on one shot, so if you have a MS pilot with poor gunnery, they wont hit anything most of the time anyway.

and MS Pilot with heavy cannon proficiency? As far as I know, none of the Mothership system software has any proficiency, just Gunnery 2.
not software, pilot
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  #5  
Old 04-01-2010, 07:08 AM
Killer Killer is offline
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Hmm, I have never used a pilot in MS. It seems like a waste of resources when he/she can fight in a fighter. Moreover most of us will agree that using Systems firmware Mk.3 is the best solution and it itself adds 120% accuracy to guns which is enough in my opinion.
I just am not sure with the particle vs. pulse laser. I have 4 pulse laser turrets I got from destroying all those platforms early in the game (really nice cash boot as I got 12 in total) so I have been using pulse lasers in my current game nearly from the beginning. And I found out that when a pulse laser hits once it can miss with the other shot. While particle guns when it hits, it hits, when it misses it misses.
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Old 04-01-2010, 08:40 AM
Goblin Wizard Goblin Wizard is offline
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Moreover most of us will agree that using Systems firmware Mk.3 is the best solution and it itself adds 120% accuracy to guns which is enough in my opinion.
120% is displayed but it's really a +20% bonus. It's far from being enough for me. It's hard to hit anything that's fly over 50% of the max range of the guns (even if you use lasers). Fully trained technician has better shield recharge/repair bonus and better accurancy but need tons of exp.

btw mod i'm creating will contain hireable pilots so you will no longer have to put all your pilots in fighters. I'll probably change pilot and hangar limit to 8 too (to avoid storyline collision).
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Old 04-01-2010, 10:30 AM
Nanaki Nanaki is offline
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btw mod i'm creating will contain hireable pilots so you will no longer have to put all your pilots in fighters. I'll probably change pilot and hangar limit to 8 too (to avoid storyline collision).
More pilots would be a godsend... one of the things that has always irritated me about Star Wolves 3 is that you basically have to make do with 2-4 pilots and a mothership until the very end of the game.

PS: By the way, if you need any Summon abilities, such as Summon USS, or Summon Patrol, I can do it. I can even add fleet summoning and summoning bomber wings/capital ships.

Last edited by Nanaki; 04-01-2010 at 10:37 AM.
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