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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-27-2010, 12:07 AM
Dano Dano is offline
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For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
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Old 03-28-2010, 09:21 AM
rollnloop rollnloop is offline
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Quote:
Originally Posted by Dano View Post
For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
Those two pics look very different to me:

Oleg's sky is a desaturated winter sky.

Oleg's tree color is much darker.

Oleg's grass is much brighter, so are houses.

All in all, despite the high detail quality, screenshot is much unbalanced in terms of saturation/brightness compared to RL pic. Since it's WIP, no distress, but i think it must still be mentioned. IL2's terrain had great qualities for its time, but suffered of the same saturation/brightness unbalance ("tractor green" grass, purple high altitude sky anyone ?), this should be worked NOW, not years after release by modders.
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Old 03-29-2010, 07:06 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Dano View Post
For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:
Right, however anyway we will tune a bit colors for more precise.
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Old 03-29-2010, 07:21 AM
Oleg Maddox Oleg Maddox is offline
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Default To all, speaking about trees

1. Currently we are not making ground sim. So we will have minimal amount of trees types in the release. This minimal amount will be based on Speed Tree samples, reworked for our needs. And trust me it is isn't a small work. We simply decided to use speed tree just because of possible future developments in other directions with the controlable ground units. Thats all. In terms of speed and required power our own trees technology was oriented only for flight sims.

2. We will use some stones and some bushes. But with the sight how to do not owerload the grphics in terms of rendering speed. As more types - more overloading due to render on a great surface (same for trees types as well)

3. Before these screen shots posted, nobody even noticed about any of the last fligth sims speaking about types of trees there Even if it is there totally incorrect.
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