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#541
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Roger mate
~S~ ![]()
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Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#542
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thanks daidalos for such amount of improvements. Your team is #1
But... some of us got a question for you: why all the gunnery and loads improvement goes to axis models? no body heard about the field mods of the russian p40, hurry, p39 and so? |
#543
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You answered half of it yourself. If you start to compare a nations most build standard plane type with its missing standard loadouts to single field mod types, you can clearly see why there might be some priority. Plus - the Bf109 in fact is one of the oldest type in the game - underdeveloped since 7 years. Beside that, noone said, that we won't care for equal gasps in allied fighter lines (i.e. Spit, Mustang, to name just the classics). Some voices have come up, that we might be 'Blue' orientated, but there is completely no Blue/Red thinking in our development or intern dicussions. In most cases, someone in our team has an idea for a future patch (like to rework the Bf109 line) and if the team decides, that it is worth the effort, he and/or someone else starts this project. And believe me: We will never tell anyone in our team to quit a promising idea, just because it might let people think, we would support only axis or allied. For us, its all a whole box of content, and each part that is worth to be added, will be, no matter if its a german plane or a russian. If something is worth it, is judged by a few factors: - historical relevance - gameplay relevance - work ammount - connection to SoW:BoB content Sometimes someone amongst us does something rather historical unimportant, but ignited from his own personel (fanatic) enjoyment. If its done well and not inflicting TD's workflow, noone will blame him. But thats all... and I repeat... no Red/Blue thing here. We know we cannot please everyone, but we try to please as much as we can.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 03-28-2010 at 01:22 PM. |
#544
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Your thoughts and those of TD are much appreciated Caspar.
I really wonder if most people understand the monumental scope of just one little change? I did some small amount of beta testing for one of the mod packs, and let me tell you that just changing one thing often affects every other thing it comes in contact with. I am also familiar with some of the Team Pacific crew, and I know what it takes to make just one high quality map. That we get any improvements to the sim at all, and for free no less, is very much a miracle. S!
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#545
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Was patch release delayed? Last info i heard stated that it ll be in easter, and now?
![]() I hope not to wait for a long time until this patch! ![]() ![]() |
#546
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#547
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Take your time, your team is doing more than I could expect from il2!!! even the last 4.09m patch was the end for me and il2 but TD .. damn have no words thank you so much guys!!
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#548
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~S~ to TD
__________________
Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#549
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The Spitfire is perfect! It needs no improvement. Now we just have to get rid of all the models after the MKII and kick some Blue Butt! [TROLL MODE=OFF] |
#550
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People who are looking for campaigns that use the latest stuff should keep an eye on Mission4Today. It takes a lot of dedicated time to put together a good campaign based on historical research. It takes me months to do something, plus get the skins in place, plus all of the mission building, testing, and final release. You can pump stuff out but if you want it to be good and play well... it takes time. So us mission builders will always lag a bit... but I think I've already seen some campaigns make use of the latest materials available in 4.09.
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Find my missions and much more at Mission4Today.com |
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