![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
A packet that includes the seed for randomization, thereby syncing it for all, perhaps? Or let server handle ship bomb/torpedo damage? The delay involved when hitting a ship would not too unrealistic.
|
#2
|
|||
|
|||
![]()
Yes that was my thought as well. When the mission gets loaded, the host generates a damage modifier (lets say between 0.5 and 1.5) for each ship and sends it to the client as part of the mission. No idea if that is feasible though
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|