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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 03-24-2010, 07:52 AM
winny winny is offline
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Next question would be..

Do the planes in game react to your movements in the way you'd expect them to? Or do you have to adjust to being a 'flight sim pilot'?



And Branko, that 17 is a beautiful example and you're one lucky lady!
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Old 03-24-2010, 01:59 PM
Dr. Laplace Dr. Laplace is offline
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Quote:
Originally Posted by winny View Post
Next question would be..

Do the planes in game react to your movements in the way you'd expect them to? Or do you have to adjust to being a 'flight sim pilot'?

I used to be a pilot.

No, they don't react the way I would expect (even on sim mode) and that has me confused sometimes. Flight simulators have the risk of making you a nervous pilot because you tend to correct for a lot of things that normally you would not. For instance, the p-factor yaw effect on the game is greatly exaggerated and I find myself fiddling around with the trim to adjust constantly. The "ground effect" is also exaggerated. If these things are not exaggerations then it's a "flight sim" thing, because in real life I was not as conscious of them. I mean, you do integrate them to your flying but you are not constantly thinking "ground effect kicked in".

Wake turbulence is not modded in...
The typical shake and shudder before a stall is not there...

Reading my comment I forgot to add about the torque effect on the plane: let's say that you are on a turn, pulling g at corner speed. If you engage the WEP I would expect a roll force on the aircraft large enough to make me compensate during the turn. In BoP I find that this effect is present on some planes and in some it's not.

I am a zoom and boomer mostly and thus I am always thinking in terms of 'how fast can I dive and still be master of my plane'. In BoP compressibility and the Vnc (never exceed speed) are underrated so much that you can approach the speed of sound on a dive and still be able to pull out of the dive.

Last edited by Dr. Laplace; 03-24-2010 at 02:08 PM.
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Old 03-28-2010, 06:08 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by Dr. Laplace View Post
Reading my comment I forgot to add about the torque effect on the plane: let's say that you are on a turn, pulling g at corner speed. If you engage the WEP I would expect a roll force on the aircraft large enough to make me compensate during the turn. In BoP I find that this effect is present on some planes and in some it's not.
This is probably because the aileron trim is automatic, so it assumes you trim it to compensate at any engine speed. The torque is always there on takeoffs of course.

I don't have a pilot's license, but I'm gonna get one, unless I crash. soon as I got the money.

Colton Harris-Moore mastered flying on his own with sims and now he lives in the woods and steals airplanes. Nobody can catch him, every few months a plane disappears and they find it far away. He did crash a couple of them.
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Old 03-28-2010, 03:54 PM
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bobbysocks bobbysocks is offline
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Colton Harris-Moore mastered flying on his own with sims and now he lives in the woods and steals airplanes. Nobody can catch him, every few months a plane disappears and they find it far away. He did crash a couple of them.
this isnt or well used to not be very hard to do. i dont know post 9/11 but before that if a student was going to do a few hours of night flying, the flight school would leave the keys in the plane under the seat. the student would go and do whatever time he needed then put the keys back under the seat. the runway lights were activated by clicking the mic button a couple times and they would time out after so many minutes.
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