AI aircraft keep attacking ground targets until they are destroyed by the flak or SET ground targets are destroyed, or they have any weapons left and still have fuel to go home.
We could sure use a switch
A switch to set AI to drop bombs, and shoot off all weapons on first pass,except guns of course.
The number of passes over ground targets could be set for 1 or 2 passes kinda thing.
When you read historical accounts the pilots preferred to drop all ordinance and rockets on first pass, because attacking ground and water targets were the extremely dangerous missions. First attacks were safest, but after that the ground guns were better focused to attackers.
In the mission builder, if you turn the guns aways from the direction of attacking aircraft in the FMB setup the guns will turn when the attack comes. By having the guns set this way it does slow do the ability of flak from destroying all the attackers on the first pass. A second pass from the same attacking direction is much more suicidal for air attackers.
Also, it would be a plus to have AI continue or return to base after they have dropped ordinance, and still have ammo in guns for additional combat.
Now, if you SET a ground attack waypoint in FMB the attacking aircraft continue their attacks until they run out of all ammunition or fuel. The attack will continue as long as SET targets are not destroyed.
This would be a nice addition for Offline mission builders.
Last edited by nearmiss; 03-13-2010 at 03:09 PM.
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