I have a request for Team Daidalos for a multiplayer server option: Accelerated fuel consumption. Just a multiplier equal for all planes.
For the sake of not spending an hour to fly to a target, multiplayer servers very, very often place airfields very close to the border between the teams. But this significantly benefits single engined fighters who can with no penalty grab a big bomb load (if they have the option), forgo drop tanks and still be able to loiter if they need to. Meanwhile, twin engined aircraft give almost no benefit at all (their fuel capacity being wasted). Grabbing 25% to 50% fuel in even short range single engined fighters is common, even when carrying big bombs.
This also leads to performance beyond what was achievable in reality in most circumstances, range being completely irellevant and a tendency to see single engined fighters doing the bombing.
I am sure some servers would see this as a big improvement and finally giving a more varied use of aircraft (and thus, tactics) to mix things up and make them more realistic.
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