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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-05-2010, 08:52 PM
valky valky is offline
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Join Date: Mar 2010
Posts: 28
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Hmm missed the colour thingie of the weapons itself
The problem itself, you don't really see that your Mo-ship has two capital weapon slots, seams like they were running out of RGB colours (and just a sidenote...don't buy the cheap ones, at the time you'll have to fight the big guys it does matter if your gun hits for 400-600 or 1600. I don't want to spoiler you which way you've to take but there are ships ...hmm alás they just can drink coffee while you think your guns do damage ^^..it's sometimes cheaper just hiring some mercs, they do great)
But if you use the jump-from-mission-to-mission-system, it partly doesn't matter at the beginning, but you'll see
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