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#971
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Maybe you could take abit more space and explain better what you are saying?
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#972
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First of all ,sorry .
It is hard to explain this stuff when you dont know how to explain it well. Let's see. I suggest that you make a de spawn zone, for disconnect of the server when you have landed correctly,it gives more options if a plane is attacking your base and it wants to attack you when you are landing. Also makes the game more realistic,you can not just dissapear in the middle of the main way, and it will make the people land better,this makes an interesting option, add a penalizer when you have a bad landing or bail (The actual system makes that the pilots who have defeated some other aircraft or ground target gain 100% of points when you lands ,50% bailed,10% KIA. In my opinion, you do not have to defeat another aircraft to modify your points ,) ![]() If you still do not understand something tell me Last edited by Qpassa; 03-03-2010 at 08:30 PM. |
#973
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Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows ![]() Last edited by FAE_Cazador; 03-03-2010 at 11:26 PM. |
#974
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FAE -no sweat
Just thought it might help to explain. Afterall, there a plenty of newbs doing IL2 now, since the sim has been reinvigorated with the patches and stuff. |
#975
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The Carpal tunnel thing I fixed real well. I started flying IL2 with left hand on trackball. It didn't take anytime to get real good with the left hand. It was a bit awkward at first. Now when my wrist starts to pain a bit I switch hands. I still have to do IL2 with left only, but I think nothing of doing any of my regular computer work with either hand on the trackball. I like trackball, because I can move the ball with my fingers. I don't have to move my arm. The trackball keeps my wrist from getting involved and aggravating wrist nerves and joints. I have a newer model of the trackball with a rubber pad where I place the base of my palm. I just wiggle my fingers around on the trackball and barely move my wrist. Great for registration or precise movement as well. I can use in CAD, to real advantage. Last edited by nearmiss; 03-03-2010 at 11:52 PM. |
#976
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![]() ![]() It is amazing how human being can overcome difficulties ![]() By the way appart from trackballs, ergonomic mouses like this can help you: ![]() And sorry for the Off Topic) Last edited by FAE_Cazador; 03-04-2010 at 09:45 AM. Reason: Spelling |
#977
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Now on that patch 4.09,there is an italian bomber and two more italian planes.
More italian planes like P.108,SM-82 Canguro,more French planes,like D.520,Bloch MB.210,Po-63-11 and polish planes,like PZL 37 Los,P.23 Karas,P.62 (for 1946). And more ground vehicles for US and Britain and some for France and Italy. |
#978
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The March 4, 2010 4.10 patch update outlines plans concerning new structural G-limits for flyable planes.
http://forum.1cpublishing.eu/showthread.php?t=12568 Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane. I was wondering about these new structural G-limits for flyable planes. This will place more restraints on human players. I'm fine with that, but my concern is about the AI. My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players? While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed? Aviar
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#979
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FC
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#980
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YES! it's necessary! the AI are an important component in this sim.
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