Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #971  
Old 03-03-2010, 06:56 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Qpassa View Post

It would be nice when you stop the plane in the base(not in the main runway)
Maybe you could take abit more space and explain better what you are saying?
  #972  
Old 03-03-2010, 08:25 PM
Qpassa's Avatar
Qpassa Qpassa is offline
Approved Member
 
Join Date: Jan 2010
Location: Valladolid-Spain-EU
Posts: 700
Default

First of all ,sorry .
It is hard to explain this stuff when you dont know how to explain it well.
Let's see.

I suggest that you make a de spawn zone, for disconnect of the server when you have landed correctly,it gives more options if a plane is attacking your base and it wants to attack you when you are landing.

Also makes the game more realistic,you can not just dissapear in the middle of the main way, and it will make the people land better,this makes an interesting option, add a penalizer when you have a bad landing or bail

(The actual system makes that the pilots who have defeated some other aircraft or ground target gain 100% of points when you lands ,50% bailed,10% KIA. In my opinion, you do not have to defeat another aircraft to modify your points ,)



If you still do not understand something tell me
__________________
Expecting:
Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa

Last edited by Qpassa; 03-03-2010 at 08:30 PM.
  #973  
Old 03-03-2010, 11:21 PM
FAE_Cazador FAE_Cazador is offline
Approved Member
 
Join Date: Nov 2007
Location: Altrincham
Posts: 146
Default

Quote:
Originally Posted by nearmiss View Post
When IL2 was released around 10 years ago most users were on 800x600 and 640x480 screen sizes. I recall using 640x480 when I first used IL2, and when I got a better graphics card I move to 800x600.
I know it quite well, that has been also my background, flying IL-2 from the first Demo version . Good old times!

Quote:
The FMB box was big enough then, as were the little slide bars I mentioned.

It is probably reasonable to say, nowadays small screen size is a thing of the past.
And that's because I kindly ask DT to improve this.

Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows
__________________
FAE_Cazador
"E étan, e épitan..."


www.escuadrilla-fae.com

Last edited by FAE_Cazador; 03-03-2010 at 11:26 PM.
  #974  
Old 03-03-2010, 11:35 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

FAE -no sweat

Just thought it might help to explain. Afterall, there a plenty of newbs doing IL2 now, since the sim has been reinvigorated with the patches and stuff.
  #975  
Old 03-03-2010, 11:48 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by FAE_Cazador View Post
I know it quite well, that has been also my background, flying IL-2 from the first Demo version . Good old times!


And that's because I kindly ask DT to improve this.

Also my right hand is probably less accurate than 10 years ago, using the mouse, and I feel a bit dumb expanding the windows
I moved to a Kensington Trackball about the time I started IL2.

The Carpal tunnel thing I fixed real well. I started flying IL2 with left hand on trackball. It didn't take anytime to get real good with the left hand. It was a bit awkward at first.

Now when my wrist starts to pain a bit I switch hands. I still have to do IL2 with left only, but I think nothing of doing any of my regular computer work with either hand on the trackball.

I like trackball, because I can move the ball with my fingers. I don't have to move my arm. The trackball keeps my wrist from getting involved and aggravating wrist nerves and joints. I have a newer model of the trackball with a rubber pad where I place the base of my palm. I just wiggle my fingers around on the trackball and barely move my wrist.

Great for registration or precise movement as well. I can use in CAD, to real advantage.

Last edited by nearmiss; 03-03-2010 at 11:52 PM.
  #976  
Old 03-04-2010, 09:25 AM
FAE_Cazador FAE_Cazador is offline
Approved Member
 
Join Date: Nov 2007
Location: Altrincham
Posts: 146
Default

Quote:
Originally Posted by nearmiss View Post
I moved to a Kensington Trackball about the time I started IL2.

Now when my wrist starts to pain a bit I switch hands. I still have to do IL2 with left only, but I think nothing of doing any of my regular computer work with either hand on the trackball.

Great for registration or precise movement as well. I can use in CAD, to real advantage.
Yes I know it very well. Some years ago I had a broken bone in my wrist in an accident so I had my wrist plasted for some weeks. But as I could not stand without flying IL-2 so long time , I learnt to use the joystick with my left hand and after quite a lot of crashes, I finally got good also. But then I had the plaster removed and switched again to right-hand drive

It is amazing how human being can overcome difficulties

By the way appart from trackballs, ergonomic mouses like this can help you:



And sorry for the Off Topic)
__________________
FAE_Cazador
"E étan, e épitan..."


www.escuadrilla-fae.com

Last edited by FAE_Cazador; 03-04-2010 at 09:45 AM. Reason: Spelling
  #977  
Old 03-05-2010, 02:59 AM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

Now on that patch 4.09,there is an italian bomber and two more italian planes.
More italian planes like P.108,SM-82 Canguro,more French planes,like D.520,Bloch MB.210,Po-63-11 and polish planes,like PZL 37 Los,P.23 Karas,P.62 (for 1946).

And more ground vehicles for US and Britain and some for France and Italy.
  #978  
Old 03-05-2010, 07:35 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default Questions For Team Daidalos: New Structual G-Limits

The March 4, 2010 4.10 patch update outlines plans concerning new structural G-limits for flyable planes.

http://forum.1cpublishing.eu/showthread.php?t=12568

Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.

I was wondering about these new structural G-limits for flyable planes. This will place more restraints on human players. I'm fine with that, but my concern is about the AI.

My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?

While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?


Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
  #979  
Old 03-05-2010, 08:09 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Aviar View Post
Even in 4.09 we can see the AI performing questionable maneuvers (that a human pilot would not or could not ever pull off) with no apparent penalty to the pilot nor the plane.
For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

Quote:
My question for Team Daidalos is this. How will these new G-limits affect the AI? Will they be subject to the same limits as human players?
There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

Quote:
While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed?
We can change that but is that really necessary?

FC
__________________
  #980  
Old 03-05-2010, 08:52 PM
ramstein ramstein is offline
Approved Member
 
Join Date: Oct 2007
Posts: 271
Exclamation

Quote:
Originally Posted by FC99 View Post
For the most part AI is restricted way more than humans, when it comes to BS maneuvers humans are much bigger problem than AI.

There will be limits for AI too, we will probably leave possibility for AI to even exceed limits and break plane from time to time.

We can change that but is that really necessary?

FC
if you have to ask....

YES! it's necessary! the AI are an important component in this sim.
__________________
ASUS P8Z68 V Pro Gen3
Intel i53570K 3.40 GHZ
G.Skill F3-17000CL9-8GBXM
EVGA Nvidia GTX 680 Video Graphics ard
WD Black WD1002FAAEX 1TB
Cooler Master HAF 922
Corsair Enthusiast Series TX650 V2 650W
46" Samsung LCD HDTV
Win8 x64
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.