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IL-2 Sturmovik The famous combat flight simulator.

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  #341  
Old 03-04-2010, 08:50 PM
Avimimus Avimimus is offline
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Originally Posted by LesniHU View Post
3. one axis for all engines.
Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.
  #342  
Old 03-04-2010, 10:04 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by LesniHU View Post
1. it is possible to do anything, but its very hard to do something useful, realistic and working correctly for all planes in game. Changes to stop exploiting the engines are in the pipeline (but nothing directly related to everheat time). BTW inline engines have water and oil temperature threshold too and both are used to determine overheat.
2. possible, not planned now. We can add them in the future if there will be demand for it. I believe that for example feather prop would have bigger priority .
3. one axis for all engines.
Appreciate the answer.

1. I understand the reasoning. Too big of a task to accomplish to change the modeling with limited resources. But inline engines having water temperature involved?! Are you 100% certain about this? I performed several tests with the Bf-110 G-2 and every single time - overheat message at 125 degree oil-out temperature, and 'engine normal' at 124 degrees. It seemed only that water temperature affected how fast the oil can heat up or cool down - but not the overheat mechanic itself.

2. Oh yeah, feather prop. I forgot.. I have that stuff in that Multi-throttle program I made so I didn't even think about it. I agree that would be more important if one does not use third party apps like mine.

3. One radiator for all, understood. If it has a devicelink interface (maybe it will not) then I could possibly make it work with separate radiator for each engine. But while I want it, I don't have enough controllers to control all this stuff.. I would have to plan to get another quadrant Crap. SoW will almost force that

Quote:
Originally Posted by Avimimus View Post
Regarding the radiator: Is there any chance that we'll get a "radiator open" and "radiator closed" keyboard commands with the next patch?

The problem with the current setup is that only a few airplanes have an animated radiator lever or engine that is visible from the cockpit.

This poses a problem for people who want to fly with the HUD log off (in the conf.ini) and "no external views". The current command is a toggle and it is impossible to tell whether the radiator is open or closed prior to pressing it.

Having two separate keyboard commands would solve this problem.
I have the same concerns you do in general - eliminating that crappy helmet mounted display (the so called 'hudlog') and still be able to know what my controls are set to. If they don't do that radiator thing, I think I can make it work with my multi-throttle program. I already have, in fact, but it is controlled by a controller axis, not buttons. We'll see what I can come up with if need be.
  #343  
Old 03-04-2010, 11:17 PM
daidalos.team daidalos.team is offline
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Update posted on first page.
  #344  
Old 03-04-2010, 11:23 PM
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Qpassa Qpassa is offline
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incredible,how easy you can crash your airplane
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  #345  
Old 03-04-2010, 11:35 PM
Skoshi Tiger Skoshi Tiger is offline
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This patch is going to stir the proverbial pott.

A very large number of pilots are going to have to rethink their combat manuvers and alter the way they handle their planes.

But, as in real life, team work and sticking to the strengths and weaknesses of your plane are going to get you the points

Cheers and thanks for the work that you are putting in to this sim.
  #346  
Old 03-04-2010, 11:38 PM
MikkOwl MikkOwl is offline
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Very impressive. There is so much new stuff coming. I like many of the new features highly. Individual stuff on axis and g-loadings is especially delicious. Fantastic work being performed which is well directed.

A concern: the new joystick profiles we can configure, I hope this means the inability to center (going offset) bug for joysticks could be eliminated so that all can make use of the profiles. It has been confirmed by several and reported in the 4.09 bugs section.

For me personally, the number one wish is 6DoF support. Then I could fly on all kinds of servers and not be stuck with the handful that facilitate it. I already read that the current 6DoF work could not be implemented in the patch because it was not polished to the standard required for a commercial gaming release.
  #347  
Old 03-04-2010, 11:45 PM
ben_wh ben_wh is offline
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TD,

Brilliant. Great work as always.

The G-limit change will have a significant and positive effect on the realism of this sim. Hats-off for the vision for this sim.

Also very much looking forward to the official inclusion of 'the Slot'.

Side note - I hope that the AI (esp. that of the heavy bombers) will be 'informed' of this change...

Thanks again,
  #348  
Old 03-05-2010, 12:05 AM
AndyJWest AndyJWest is offline
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Structural G-limits! Wahey!

Only thing is, it is going to give the whiners something new to whine about - 'the wings fall off too easily on the Fw-190 A4'. Then we'll have the battle between the chart-mongers and the anacdotal army over the structural strength of every known aircraft in WWII.

The rest of us will have to content ourselves with learning to fly properly. Keep up the good work, TD.
  #349  
Old 03-05-2010, 12:37 AM
CKY_86 CKY_86 is offline
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Another fantastic update TD

Very happy about the structual G limits and am looking forward to learning to fly and learning to fly in combat again

The Slot
  #350  
Old 03-05-2010, 12:44 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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The Slot...yeah

Still need North Aust map


But very nice update, keep up the great work

~S~
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