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IL-2 Sturmovik The famous combat flight simulator. |
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#151
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#152
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#153
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There is different in Il-2 and in BoB. In I-2 just for some parts was selected identical. There was a limit.... say mustang wouldn't fly at some maneuvers without damage of spars.... 6 G.... was limit in technical manual.
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#154
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That to make inspecition we should add a lot of other features of unprepared or prepared for the flight aircraft. Then it will have sense. But we don't plan to go in this direction. It is too complex code in terms of time cration and don't have too good effect on the gameplay if to calculate ration time/money = final effect For any feature is some calculation in these terms. In two words - how much cost and what the result... |
#155
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HB252, thanks for the link to Spanish civil War Messerschmitts, some great pics there! Lovely photo of Mölders and really funny photo of the two 109s with broken landing gear. If they had only learnt from that they would not have had so much trouble with the 109 in WWII...
Oleg, now you have had a chance to see the wonderful comics by Romain Hugault. Incredible, aren´t they? I really think you should consider having him work with you. He is very happy to do work outside of comic books, and he knows your sims too. He could do some magnificent illustration for SoW-BoB in a very momorable and unique style. - His blog: http://romain-hugault.blogspot.com/ - Cover of his latest album, girls and planes, what more can you ask for!: http://rhugault.free.fr/images/bd/PW2couv.jpg BTW, if you go to rome one day, you should really see the Italian air force museum at Vigna di Valle. Quite a few well-preserved WWII types there, I think you would find it interesting... ![]() - Panorama of one of the halls: http://i226.photobucket.com/albums/d...Valle-2009.jpg - more pics: http://www.airliners.net/search/phot...(LIRB)+(closed) - Info and link to home page: http://luftfahrtmuseum.com/htmi/imh/iva.htm |
#156
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Will there be an upper altitude and speed limits on the SoW engine?
Cheers. |
#157
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Waht will be final specs... can't say. Maybe 4 minimum. I'm unsure. Sure that if there will be more greater size map with the same level of the details - then we will need really more RAM if we would like to play smooth. We try to optimize everything and keep balance in that. |
#158
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I have only one thing to say ....
Thank you Oleg to take time to answer the questions of the community !!! ![]() |
#159
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Didn't understand. If you speaking about some unprecise things in IL-2 over 10,000 meters then I would say that SoW has totally new physics engine.
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#160
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![]() MS threw the hat in the ring, Austin Myers is doing his (great) thing but doesn´t seem too interested in systems modelling of more complex planes. But that is exactly the point: systems modelling of complex modern planes CANNOT be made by the same guy who makes a civil flight sim "back-bone". It MUST be outsourced to 3rd party developers, who will flock in if they get the right engine to work with. As Obama learned in politics: If you are a small player, it is necessary to start a MOVEMENT, not just do all yourself, or with a small staff. If SoW can become a civil sim backbone, then giving the right instruments to 3rd party developers could possible create a catalyst effect, and we would have Take-Off! From what I see in the Spitfire vid and elsewhere, SoW has the technical capacities in-built for professional developers to create content. The requirements are too high for amateur developers like the third-party scene around Il-2, but professionals who can actually earn money selling add-ons should be able to work with it, I guess. Just get some translators to work on documentation (very important!) and change the name of the engine (SoW is too warlike). |
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