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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-27-2010, 04:20 PM
Runar Runar is offline
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Great update Oleg. I'm really looking forward to this game now

I'm just wondering, will the 'thing' Roman uses to shoot at the Stuka with the .303 guns come with the game so we can play with it and do experiments ourselves when it is released?

Edit: This is the 'thing' I'm talking about:

Quote:
Roman carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
Edit2: Today is my birthday, and I believe that is a valid reason for demanding answer!

Last edited by Runar; 02-27-2010 at 11:40 PM. Reason: Added description
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  #2  
Old 03-01-2010, 02:42 PM
Runar Runar is offline
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Originally Posted by Runar View Post
I'm just wondering, will the 'thing' Roman uses to shoot at the Stuka with the .303 guns come with the game so we can play with it and do experiments ourselves when it is released?
I don't know if you didn't quite understand what I meant or you have some other top secret reasons for not answering my question, but I'll take a chance and ask about it again
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  #3  
Old 03-01-2010, 03:20 PM
Flanker35M Flanker35M is offline
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S!

Gagboy, that game sounds..umm..I rather not write down those flashes of my imagination here That other game sounded very interesting, maybe a version of 2010 could be made?! Duke Nukem became history so now..

MikkOwl. Your ideas are good, expecially the ones with the sticks. But indicators on screen..well..maybe for testing etc. In real aircraft you can see from the trim wheel or and indicator near it the position of your trim. This in most planes. And with SoW having very detailed cockpits, from we have seen so far, this pose no problem to actually look at your trim wheel for the indication. Spitfire has this trim position Up/down in the dashboard etc.

Thank you Oleg for the respones in this thread, really interesting read I have one question about SoW. As it is mentioned in some interview or a website, the planes in SoW will wear in use etc. If I recall right that is. So for this, can we see the plane get dirty, the bullet holes (fixable, minor ones) and other tear & wear visible on "our" plane in outside view, for example after landing or in briefing?

Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today So possibility of dynamic dirt and show of damage etc?

There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few..
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Old 03-02-2010, 07:44 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Flanker35M View Post
S!


Thank you Oleg for the respones in this thread, really interesting read I have one question about SoW. As it is mentioned in some interview or a website, the planes in SoW will wear in use etc. If I recall right that is. So for this, can we see the plane get dirty, the bullet holes (fixable, minor ones) and other tear & wear visible on "our" plane in outside view, for example after landing or in briefing?

Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today So possibility of dynamic dirt and show of damage etc?

There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few..
Yes we have this feature in code. In time from mission to mission the plane looks older. But of coure it isn't 100% real life changes. Just approximation. But looks superb and add immersion

That to make inspecition we should add a lot of other features of unprepared or prepared for the flight aircraft. Then it will have sense. But we don't plan to go in this direction. It is too complex code in terms of time cration and don't have too good effect on the gameplay if to calculate ration time/money = final effect

For any feature is some calculation in these terms. In two words - how much cost and what the result...
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Old 03-02-2010, 07:49 AM
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tagTaken2 tagTaken2 is offline
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Will there be an upper altitude and speed limits on the SoW engine?

Cheers.
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Old 03-02-2010, 07:54 AM
Oleg Maddox Oleg Maddox is offline
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Will there be an upper altitude and speed limits on the SoW engine?

Cheers.
Didn't understand. If you speaking about some unprecise things in IL-2 over 10,000 meters then I would say that SoW has totally new physics engine.
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Old 03-02-2010, 08:08 AM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Didn't understand. If you speaking about some unprecise things in IL-2 over 10,000 meters then I would say that SoW has totally new physics engine.
Sorry, asking if SoW engine will support space flight parameters, very very high altitude and speed.

Example, in future, would it be possible to do X-15 expansion properly with this engine?

http://en.wikipedia.org/wiki/North_American_X-15

Thanks.
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