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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 02-26-2010, 12:35 PM
BRIGGBOY BRIGGBOY is offline
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no get a grip winny how can a mode that uses a third person camera angle and uses big red signs to tell you where to shoot be more realistic than sim mode
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Old 02-26-2010, 12:54 PM
dkwookie dkwookie is offline
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Originally Posted by BRIGGBOY View Post
no get a grip winny how can a mode that uses a third person camera angle and uses big red signs to tell you where to shoot be more realistic than sim mode
Because sim mode makes it so hard to see opposition planes you have to get down on the deck to put them against the sky to spot them. The best sim match I played was at the weekend on Sicily coast. The match was played out over the sea so you easily spot the other planes and BNZ them very easily. This had the effect of raising the altitude of the match. As I say I dont see the point in removing one of your axis during a match. Playing out a dogfight at treetop level gives you 4 options, put the power on, bank left, bank right or climb. Climing is suicide if someones on your tale so its always a turning game. Without any kind of tracking this usually works on losing your oponent thats on your tale
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Old 02-26-2010, 01:26 PM
BRIGGBOY BRIGGBOY is offline
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i do agree that some maps are easier than others to spot enemy planes but i dont agree that all sim games are tree top flying for example the other night i played a historical match with spit mkII and hurricanes against 109E3s high above dover, but also i do think it depends who you are flying against.
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Old 02-26-2010, 04:23 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by BRIGGBOY View Post
i do agree that some maps are easier than others to spot enemy planes but i dont agree that all sim games are tree top flying for example the other night i played a historical match with spit mkII and hurricanes against 109E3s high above dover, but also i do think it depends who you are flying against.
Yes. When i'm playing sim with the regular 360 sim players, our battles can vary a lot in height. I try to stay as high as possible especially when i'm flying my P-51D and if i get too low I usually get picked off by squirrel's La7 within seconds. One way to make players fly higher is to add some cloud cover, people tend to try and hide in them if they are getting chased.

Try winter at Stalingrad in the morning or day with poor weather. awesome and easy to spot planes too.

Oh and flying as a P-51, plane trains and head ons are what you want to see. Spotting then Hooking onto the back of a plane train after a high speed dive can get you a double kill, and in a head on, once you get the hang of sliding past with the rudder instead of just flying into the other plane, you can get many nice kills without the collision.
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Last edited by Robotic Pope; 02-26-2010 at 04:26 PM.
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Old 02-26-2010, 01:10 PM
winny winny is offline
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no get a grip winny how can a mode that uses a third person camera angle and uses big red signs to tell you where to shoot be more realistic than sim mode
What I said was the dogfighting in realistc was more authentic. I've read loads of WWII combat reports and I never read one where the main tactic seemed to be to stay low. If you had an altitude disadvantage in WWII you were in trouble.

As for the big red target indicator.. Switch the hud off and stick it in cockpit view. And third person looks nice, nobody is forced to use it.

Target lock is a better simulation of how your eyes actually work. Human eyes don't pan around smoothly like that.

I stand by what I said.
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