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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I recorded the control column/stick moving by itself even though sensitivities were set to 0 - to find that the replay doesn't show it moving. Isn't that AWESOME? All I could record was a stupid looking high speed replay of a 262 slightly changing roll direction and pitch even though the control column isn't moving. Not even going to bother showing such junk.
Tried your P-80 example. Without touching any trims what so ever it has a phugoid oscillation up and down (which is not important). But yes, moving the stick over the center position makes the in game control stick move as I have described, moving the plane accordingly (slight left/right roll, and some minor pitch change, visibly quite clearly when time accelerated). I think I have just about had it with trying to get anywhere with this bug. I'm going back to disabling all the in-game curves and just using external programs to tweak curves with, that way no bug and no more nonsense. That it didn't even record on replay was the last straw. Thanks for testing and checking it out. No idea who else is affected and what causes it but it is small enough not to be noticed by most anyway, so I'm betting it will never be officially recognized or fixed. |
#2
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Yes, it can visibly be seen, although not 'stare you in the face' obvious due to the small amount.
I made a typo in the fig.2 illustration. It should read "underneath green", not red. ![]() |
#3
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I set the roll and pitch axes of my stick to 50% dead band (in IL2), no filtering, and all 100% sensitivity sliders. I saw the green square move in the input setup section, for both roll and pitch, when the real stick was crossing the centre.
I then watched a Beaufighter's and P-51's stick when on the ground, and could not see any movement at all in the column/stick, when doing the same movements as above. I use a 4096 step BU0836A and hall effect sensors. Due to it's long throw, I normally use 100% sensitivity and no filtering, and have noticed (when keeping the wings level) that IL2 has a noticeable step around joystick-centre, when at any other position, it a tiny joystick movement yields a tiny in-game joystick movement. I've always thought something was a little wrong... along with the strange interpretation of power/pitch axes (I know from DIView that the stick is giving 4096 steps for these axes as well, yet IL2 gives me 2-3% increments). |
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