Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-24-2010, 08:23 AM
=KAG=Bersrk's Avatar
=KAG=Bersrk =KAG=Bersrk is offline
Approved Member
 
Join Date: Feb 2008
Location: Volgograd
Posts: 45
Default

Guys:

Among all tanks, the only problem I had with KV-1. it should be hit directly in the top of turm. But against Shermans, T-34 and all other lighter tanks it is perfect, I remember I had one mission, with result: 12 T-70, 9 T-34 and 3 KV-1 destroyed

Actually, I will look through my records, if some tracks are still exist... I cant record new ones, because my mouse joystick does not work with Win7 (64bit), and it is need a time to search new version of sofware. I didnt flew for 3 month already
__________________
Quote:
Jesus then said, 'Put your sword back, for all who draw the sword will die by the sword.
Matthew 26:52
Reply With Quote
  #2  
Old 02-24-2010, 11:51 AM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by =KAG=Bersrk View Post
Guys:

Among all tanks, the only problem I had with KV-1. it should be hit directly in the top of turm. But against Shermans, T-34 and all other lighter tanks it is perfect, I remember I had one mission, with result: 12 T-70, 9 T-34 and 3 KV-1 destroyed

Actually, I will look through my records, if some tracks are still exist... I cant record new ones, because my mouse joystick does not work with Win7 (64bit), and it is need a time to search new version of sofware. I didnt flew for 3 month already
You must hit the tank directly into the top of the turret at a high angle.

The Bf110 has an instability problem with the nose wobbling even when perfectly trimmed and rudder inputs at neutral and firing your weapons.
This with the slow rof of the BK37 makes it a poor tank buster under combat conditions, its safer to take bombs and get in and out fast, killing tanks with the BK37 takes time, alot of time but not impossible.

Don't even mention the Stuka G1, Im sure those guns are firing the same HE rounds and not AP as the BF110
Reply With Quote
  #3  
Old 02-25-2010, 08:56 PM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

The instability is something I've noted as well. It only appears when the aircraft becomes unstable for some reason (provoked on some way). Have to be smooth on the controls if one is to be aiming carefully or wobble will potentially ruin it. The 3.7 cannon certainly provokes it a bit.
Reply With Quote
  #4  
Old 02-26-2010, 04:46 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

To achieve precision with the one must throttle down to not less then 30% power
in the dive => +40°, use the rudder ONLY for last second aim correction and aim about a meter, meter and a half, above the real aim spot.
For starters one should begin the dive at 1100m.
It doesn't matter if one hits the turret-top or the engine cover, one shot, one tank.
One good shot is way better than 2 or 3 hasty shots.
With 62 shots in the magazine the enemy fighters are usually sooner than the empty magazine.
The ju87g1 is much easier to use as it is a bit more stable, slower and has always 2 rounds fired, but only 12 shots.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #5  
Old 02-28-2010, 07:29 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

I have just looked over a test track I made using Bf110 & Bk3.7

I dont usually make tracks but this needs addressing.

Some of these claims of 1 hit any where on a tank and a instant kill I find amazing.

In the track against a Sherman I have made several runs at different angles speeds etc,

I found some taking 3 hits to the rear and engine compartment still not killed, and some taking hits on the rear turret and not being destroyed.

So the "one hit " anywhere claim don't stand with me.

I have a track and its easy to see my missed shots as they explode in the snow on on the road, all other shots are hits on tanks and easy to see at 1/4 speed.

The track has me attacking in different ways so forgive my inaccuracy as I was trying things I didn't usually do.

See what you think

http://www.megaupload.com/?d=MSMB9WX9

Screenshot from track, this was the second Bk37 hit the first hit the engine compartment the second the turret rear still no destroyed Sherman !!



Quote:
Originally Posted by KG26_Alpha View Post
IL2 1946 Bk 37 is HE round not AP

So killing Shermans must be a round straight into the turret hatch or rear turret area ??
Some early Soviet tanks can be killed with 20mm from the sides.

It was originally AP round in first model with the gun (IIRC) angled down but that was revised into BK 37 HE bomber killer.

Last edited by KG26_Alpha; 02-28-2010 at 07:58 PM.
Reply With Quote
  #6  
Old 02-28-2010, 09:45 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by KG26_Alpha View Post
I have just looked over a test track I made using Bf110 & Bk3.7

I dont usually make tracks but this needs addressing.

Some of these claims of 1 hit any where on a tank and a instant kill I find amazing.

In the track against a Sherman I have made several runs at different angles speeds etc,

I found some taking 3 hits to the rear and engine compartment still not killed, and some taking hits on the rear turret and not being destroyed.

So the "one hit " anywhere claim don't stand with me.

I have a track and its easy to see my missed shots as they explode in the snow on on the road, all other shots are hits on tanks and easy to see at 1/4 speed.

The track has me attacking in different ways so forgive my inaccuracy as I was trying things I didn't usually do.

See what you think

http://www.megaupload.com/?d=MSMB9WX9

Screenshot from track, this was the second Bk37 hit the first hit the engine compartment the second the turret rear still no destroyed Sherman !!

It is clearly to see that your angle is too shallow!
As i've written one should have 40+ degree dive angle to get the 1 shot 1 kill results.
The kw1 or is2 sometimes need 2 shots but t34, t44, and shermans need just 1 hit,
best target is the enine compartment, it is bigger then the turret top.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #7  
Old 03-01-2010, 08:37 AM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

My point is its clearly an HE round Not an AP

I'll stick to taking bombs
Reply With Quote
  #8  
Old 03-02-2010, 01:28 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Quote:
Originally Posted by robtek View Post
It is clearly to see that your angle is too shallow!
As i've written one should have 40+ degree dive angle to get the 1 shot 1 kill results.
The kw1 or is2 sometimes need 2 shots but t34, t44, and shermans need just 1 hit,
best target is the enine compartment, it is bigger then the turret top.
Please post me a track, because I really don't seem to manage it. Actions are clearer than words .
Reply With Quote
  #9  
Old 03-17-2010, 06:12 PM
Remo Remo is offline
Approved Member
 
Join Date: Oct 2008
Posts: 28
Default

Quote:
Originally Posted by KG26_Alpha View Post
You must hit the tank directly into the top of the turret at a high angle.

The Bf110 has an instability problem with the nose wobbling even when perfectly trimmed and rudder inputs at neutral and firing your weapons.
...
Haven't noticed the instability problem you mention here. The 110 just need constant fine tuning of the elevator + rudder trimming. Relatively small changes in speed (and throttle input) needs adjustment of both rudder + elevator trimming. I prefer to always trim the elevator negative ( means I have to slightly pull on the stick to keep it level ) this helps a lot in the dives where it is inevitable that you will gain more speed and screw up your trimming.

BTW going in a steep angled dive in an online server with a high ping (mine avg between 250ms(eu) - 350ms(usa)) is a sure way to die. ALWAYS go in with a shallow dive, fire from some distance to give you ample time to pull up.

As for tank busting , I have one golden rule, If I can't kill it from the side I don't waist my time with said target. Just skip the tanks ( unless you have SD/SC 500s, even so if they aren't tightly grouped don't bother ) , go for soft targets trucks, half tracks , and mobile artillery. Half tracks and trucks you kill with the 20mm's (one short burst do the trick), Mobile artillery you can also kill with 20mm , but I prefer to give them a short burst of the mk108's.

I have NEVER been able to kill a heavy tank on an online server with the mk108 or bk 3.7 ,and I have never seen it done either...

Always take 2xmk108+2x20mm's ( with optional bombs if your mission is JABO, SD500's if you can)
Bombs set to 2.5-3.5 secs delay.
If you find an enemy on your six and you still have your bombs you can use them as a last ditch defense too, hit the deck +- 20m , drop your bombs as the enemy gets in range ( you need some practice to find the right delay + distance + speed and more importantly to fly the plane low on the deck while you are looking at enemy from the you gunner position.. ).
That said this is a last resort. As Oktoberfest said, if at all possible turn to face your enemy.

~S Oktober , been a while since we shared the skies m8.
Reply With Quote
  #10  
Old 03-19-2010, 08:40 AM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

The Revi gunsights are no doubt not calibrated for spitfires. More likely it uses the mil system, marking the rings accordingly. Biggest ring is probably 100 meters across at 1000 meters, and 10 meters across at 100 meters. The ones inside I haven't checked but one can visually figure it out by checking their ratio compared to the main ring. I'm sure the gunnery manual we found in german and finnish tells it correctly.

I found all kinds of pilot manuals for the Bf 110 series (and Me-210's, Me-410's, 109's, Fw-190's, Ju 87's, Ju 88's, Ju-188's, He-111's, He-162's, Me-262's, Do-17's), from early to late models. Even several different ones for various G-2 models depending on loadout options. Including the Mk 108 version.. It even has illustrations/charts showing the ballistic path of the 108 shells compared to the 151/20 shells. It's all in German which I don't understand well. Going to select the most interesting parts and type them into google translate I guess so I can make sense of them. I do look forward to learning how the real pilots flew those things - making use of all the instrument panels for RPM, manifold pressure and so forth.

I found the manuals here: http://deutscheluftwaffe.de/archiv/D.../Dokumente.htm - Click on "F" and then scroll down to "Flugzeug Handbücher". Then on the manufacturer.

EDIT: Crappy, been looking through the 110 ones, and they are mainly just technical manuals, not really for piloting. Not the gold mine I thought it was.

Last edited by MikkOwl; 03-19-2010 at 04:54 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.