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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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I just checked, and it seems its the latter..
I have a 44 intel mage right now, and I just bought the Crystal Helmet (+10% dmg), for the obvios reason of destroying it. However I switched my poor Wizard's Hat for the Crystal helmet. In direct comparison it means I dropped to 42 intel but added 10% dmg. I'm not a math student, so I'll leave the details to you guys, but my Fire Rain went from 3320-3795dmg with 44 intel to 3430 - 3920 with 42 intel and 10% dmg increase Note that the difference could be even higher with more intel, or if I had no points in destuction (Which is maxed) |
#2
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Most interesting. -2 intellect should equal +10% damage increase if the formula is additive, but there seems to be about 3% difference between the minimum and maximum damage values.
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#3
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So, it looks about right (Did you have destroyer skill?)
You'd be 3.1 times normal damage with 44 int, and 3.3 times normal damage with 42 int + 10%. So that means that we multiply the bonus' together instead of adding them. That actually means that they are a fair bit more effective then they look. |
#4
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Is it just me or are the bonuses of the composite artifact kinda underwhelming if not playing as mage? Except that it gives you two free slots to put other artifacts in, of course. I think I'll leave the artifact uncombined for now.
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#5
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the composite artifact are only in the gift bag?
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#6
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Yes. They are probably the biggest addition to KBAP yet.
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#7
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I guess, though they aren't horribly useful. The gloves require you give up your OMG crown of chaos, and the ring of light takes your sandals away. I just don't think the items are worth losing some of your better items for.
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