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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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What does the combo give you? Is it worth it?
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#2
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A good question.
The combo artifact gives +20% to the power of all spells and +10% fire, magic, poison and astral resistance. In general, 20% power is like +4 intellect (4x5%), but as a mage, it is better to stack up on intellect rather than spell power due to the 7-point bonus of 15% (as you know each 7 points of intellect grant an additional +15% spell damage bonus). The resist bonuses are nice, just be sure to dismantle the artifact if you need magic or astral resistance in the upcoming battle.
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#3
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Actually is the bonus from items to spell damage additive with intelligence, or multiplicative? I thought it was the later.
So if you have 30 int (.05 * 30 + .15 * 4) = 2.1 times greater damage, does an item giving +20% make it 2.3 (2.1 + .2) or 2.52 (2.1 * 1.2) ? When I see different sources for a bonus like that, I generally assume the latter, but that may be in error. |
#4
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I also assume the latter. In KBAP calculations seem to be additive rather than multiplicative. I am uncertain as well but most fof the formulas are based on that, so logic dictates that this one is based on that as well.
I wish I hadn't completed all my mage games so that I can check which is better - +3 int or +15%, for example.
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#5
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I just checked, and it seems its the latter..
I have a 44 intel mage right now, and I just bought the Crystal Helmet (+10% dmg), for the obvios reason of destroying it. However I switched my poor Wizard's Hat for the Crystal helmet. In direct comparison it means I dropped to 42 intel but added 10% dmg. I'm not a math student, so I'll leave the details to you guys, but my Fire Rain went from 3320-3795dmg with 44 intel to 3430 - 3920 with 42 intel and 10% dmg increase Note that the difference could be even higher with more intel, or if I had no points in destuction (Which is maxed) |
#6
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Most interesting. -2 intellect should equal +10% damage increase if the formula is additive, but there seems to be about 3% difference between the minimum and maximum damage values.
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#7
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So, it looks about right (Did you have destroyer skill?)
You'd be 3.1 times normal damage with 44 int, and 3.3 times normal damage with 42 int + 10%. So that means that we multiply the bonus' together instead of adding them. That actually means that they are a fair bit more effective then they look. |
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