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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-19-2010, 10:23 AM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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I agree on everything you say guys. The problem for me is not the range or speed of the 108s but the drop, especially if high pitch values and G loads become a factor.

I can hit targets that are slower than me just fine, especially if they are something big (like a bomber that i happen to approach from the sides, heck you can knock the rudders off of B17s even if you happen to shoot higher and miss the fuselage). However, in that case it's not only that the enemy target is moving in a predictable way, it's also that my airframe is on a more or less stable run.
I usually make a curved approach, turning into them from their 2/10 o'clock, so as i get closer i shoot and exit to their 5/7 o'clock. The thing is, before firing i quickly roll level with the plane defined by the target's wings. In all of this, at the moment of firing i have a stable airframe flying almost straight and level and pulling almost no Gs, so i can score good hits. It might be just a split second, but it definitely is there.

However if i take a fighter/heavy fighter with 108s against another fighter, i don't only have to track a wildly maneuvering target with a limited ammo supply, but my airframe is also unstable as a result of following him.

That doesn't mean the 108 is crap, it means that i'm crap with the 108s against small targets
It's why i always fly 190s even when i want to go high, where a 109K4 would probably make more sense.
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