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IL-2 Sturmovik The famous combat flight simulator. |
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#171
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#172
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Just tested it with different durations, buffer settings and even the downloaded new alchemy dll from M4T didn't help at all. I send wingman back to base and switch off the engine and the sound is still there.
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#173
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DESCRIPTION / SYMPTOMS
When using IL-2's native courves or deadband functions for joysticks, IL-2 in-game joystick will move away from true center if physical joystick is centered. VERSIONS AFFECTED Observed since at least version 4.08m. Mods or not does not alter outcome. HARDWARE WinXP-32 Home Edition (latest service pack). ASUS P5-B Deluxe with up to date drivers. Tested with older and newer drivers, including for USB. Tested with different USB ports and USB drivers, hubs vs no hubs. TESTED WITH: Logitech Extreme 3D PRO Logitech G940 Logitech G25 Racing Wheel (!) Saitek Quadrant All devices tested with different versions of their corresponding drivers. Was present from beginning, no mods. Have reinstalled completely fresh to make sure. Have deleted all config files for user and conf.ini for testing purposes. TO REPRODUCE
You may enter a cockpit on the ground and zoom in on the stick in the cockpit, and repeat the same movements. With a big deadband, the stick should not move at all when moving the stick around, only remained static in center. But it moves slightly (very little) to the left, and forward, when joystick is centered. Behaviour also visibly seen with rudder pedals and levers (if they use courves or deadband). If using a normal no deadband & sensitivity courve (going from 5, 10, 15, 25 etc) you can observe this: moving away from center slowly, makes the IL-2 adjusted/filtered green square move INTO center first, until a certain point is reached (not far), at which it starts behaving completely correctly. Bug is only when near or at center. NOTES
Last edited by MikkOwl; 02-21-2010 at 12:59 PM. |
#174
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Hi,
I installed the 4.09 patch and everything seems to work right. There is but one problem. If i'am in a quick mission or flighing an online mission i can't refly after being shot down or after landing. The "escape" button doesn't seems to work. The ony way to leave the game is by ctrl+alt+del. |
#175
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#176
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In the conf.ini
[HotKey gui] Escape=activate |
#177
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Thanks Alpha, i wrote the lines into the config file and it works. Strange do that the entire line was erased after intalling 4.09m. The chapter [HotKey gui] wasn't even in the file.
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#178
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After more testing, I've found that it is not as apparent with using only deadband as I suggested using. When using only deadband to test it, it does move offset, but since the stick never returns to true center this is almost impossible to notice when in the cockpit visually. So if anyone could please try the following method and I would be very happy. REVISED STEPS TO REPRODUCE BUG 1. Set sensitivity of your roll and pitch in IL-2 to zero for the three leftmost ones, and set deadband to zero for both. 2. Step into the cockpit ON THE GROUND (do not be airborne since it is harder to verify) and zoom in on the control column/stick. 3. Move your joystick very carefully across it's center point, as if barely moving from center at all. What I see is that the column moves slightly to the left (just a bit) and slightly forward whenever the joystick is at true center. When moving away from it, the (cockpit) control column returns to true center. If you have any external software to change the curves of your stick, set it to lowest sensitivity, as that will make it much easier to hit the centermost positions of the stick. I just tried this with my Saitek Quadrant with nothing Logitech control-wise connected and the virtual driver bus interface disabled in the system settings even, and I observed the above. I find it very unlikely that IL-2 would be any different on my computer compared to others', and it cannot be a hardware problem since it is only brought on by trying to use the IL-2 curves (Sensitivity) native to that application. The bug itself appears when a control input is at true center, which implies that there could be a coding mistake where the curve sensitivity processing is turned off if the controller is centered, as 'there is no need for it', and it re-engages as soon as the controller leaves center. But for some reason what is considered 'center' for the processed input is slightly offset, perhaps the exact same distance that is required for the controller to move before the curve processing is re-enabled again. |
#179
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![]() I think it has to be the most off-putting bug I've ever seen ![]() Is it possible to fix this (I understand) very long-standing bug? Cheers, MP (Enhanced version so the effect can be seen obviously) |
#180
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FC
__________________
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