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#181
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But, I'm already ecstatic - so happy isn't so relevant anymore. Last edited by Avimimus; 02-04-2010 at 09:39 PM. |
#182
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Ok TD, that`s enough ... some years ago it was kind of predictable of wha comes next as a Dev update but your stuff is ... amazing!!!! It`s damn more than I have ever expected from il2!
Damn great job on this new stuff!!!!!!!!!!!!! woohoooooo ![]() |
#183
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Feature Request: Dedicated Server
S~! Been recently playing around with the Dedicated Server and CRT II ...... if my understanding is correct crt 2 only check 'some' java class files ??? What I would like to see is a package checker for skins, textures, and other types of files. I can't imagine that this would be very hard to implement as there are tons of package checkers out there..... Perhaps a scenario such as this could take place... 1. Player joins Server 2. Package checks take place but player is not allowed to connect to game till checks complete (reduce lag this way) 3. Once package checks complete ..... player allowed to join side and spawn. I know its not rocket science .... just surprised it hasn't been done before. |
#184
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Very cool stuff (soo Silent Hunter!), but how about:
1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink). 2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver. 3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing. 4. Giving the tanker a wartime paintscheme. |
#185
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Team Daidalos,
Thanks for all your amazing work, I'm hugely excited about the AI and radio navigation changes. This sim just gets better and better. If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. ![]() I'm sure I can't be the only one who longs for a pilot work load approaching that of real pilots. Managing fuel consumption and watching temps and pressures was an important part of any mission and forgetting procedures really could be life threatening. This kind of thing also keeps your mind occupied on long missions. Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission. This would allow longer missions to be flown over several sittings for those of us with limited time. I do realise that this is probably way too complex a request but if you don't ask.... Thanks again for your efforts. Whatever new features you can provide for us will be very much appreciated. ![]() |
#186
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Can someone point me to some background information regarding Team Daidalos please? I can't understand how they can provide us with all these fantastic updates completely for free like this. Will we ever get a chance to show them our support and appreciation through some form of purchase?
Also, will it be possible for some of the features they are developing to find their way into SOW? Thanks! |
#187
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Hi Daidalos
What just came into my mind: Only Japan has a player waterplane. It would be great, if we could get an US or RAF one too (Consolidated PBN would be phantastic). Btw: Landing of all waterplanes is odd now. They pull up hard at the waypoint before landing, shut down their engines and glide down to the water... not very nice to look at if you have to give escort to a waterplane as a player (imagine what missions we could build, if this would be fixed?). Just an Idea Thanks, Daidalos |
#188
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@ Fatcat:
Why is your TD sig pic smaller and in B&W while others on the team have shiny, bigger, colorful sig pics? ![]() Just keeping a light air of humor...keep up the good work. |
#189
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![]() Quote:
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For other things answer is maybe. Quote:
2. Too complex, ships don't have AI at all, they just move from point A to point B. Changes could cause some major problems online. 3. 4. Maybe. FC
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#190
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Team Daidalos
congratulations on your great work. well, do I have a question for you (Team Daidalos), would it be possible, what did you change some things in Engine of the game? example, the number of polygons allowed by IL-2 is very low. and this complicates the job of modeling aircraft For example, say I want to bring an aircraft of FSX to the IL-2. is practically impossible, because the IL-2 is very limited on the number of polygon. it is possible to do this? ![]() |
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