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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 02-04-2010, 09:32 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by SPITACE View Post
I hope they can do a ju88c with the guns on the nose that will be cool also will there be any new things added to the cockpit along with the new topedoe sight?
Ah, well I'd be happy enough with the He-111 being able to drop it's torpedos one at a time (or having some randomised dispersion or more release constraints).

But, I'm already ecstatic - so happy isn't so relevant anymore.

Last edited by Avimimus; 02-04-2010 at 09:39 PM.
  #182  
Old 02-04-2010, 10:36 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Ok TD, that`s enough ... some years ago it was kind of predictable of wha comes next as a Dev update but your stuff is ... amazing!!!! It`s damn more than I have ever expected from il2!

Damn great job on this new stuff!!!!!!!!!!!!!

woohoooooo
  #183  
Old 02-05-2010, 03:08 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Feature Request: Dedicated Server

S~!

Been recently playing around with the Dedicated Server and CRT II ...... if my understanding is correct crt 2 only check 'some' java class files ???

What I would like to see is a package checker for skins, textures, and other types of files. I can't imagine that this would be very hard to implement as there are tons of package checkers out there..... Perhaps a scenario such as this could take place...

1. Player joins Server
2. Package checks take place but player is not allowed to connect to game till checks complete (reduce lag this way)
3. Once package checks complete ..... player allowed to join side and spawn.

I know its not rocket science .... just surprised it hasn't been done before.
  #184  
Old 02-05-2010, 03:08 PM
akdavis akdavis is offline
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Very cool stuff (soo Silent Hunter!), but how about:

1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink).

2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver.

3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing.

4. Giving the tanker a wartime paintscheme.
  #185  
Old 02-07-2010, 02:11 PM
Sutts Sutts is offline
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Team Daidalos,

Thanks for all your amazing work, I'm hugely excited about the AI and radio navigation changes. This sim just gets better and better.

If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. The ability to switch between fuel tanks with a fuel booster pump switch to avoid feed problems during switch over would also improve immersion no end.

I'm sure I can't be the only one who longs for a pilot work load approaching that of real pilots. Managing fuel consumption and watching temps and pressures was an important part of any mission and forgetting procedures really could be life threatening. This kind of thing also keeps your mind occupied on long missions.

Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission. This would allow longer missions to be flown over several sittings for those of us with limited time. I do realise that this is probably way too complex a request but if you don't ask....

Thanks again for your efforts. Whatever new features you can provide for us will be very much appreciated.
  #186  
Old 02-07-2010, 02:19 PM
Sutts Sutts is offline
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Can someone point me to some background information regarding Team Daidalos please? I can't understand how they can provide us with all these fantastic updates completely for free like this. Will we ever get a chance to show them our support and appreciation through some form of purchase?

Also, will it be possible for some of the features they are developing to find their way into SOW?

Thanks!
  #187  
Old 02-08-2010, 09:51 AM
Wolkenbeisser Wolkenbeisser is offline
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Hi Daidalos

What just came into my mind:

Only Japan has a player waterplane. It would be great, if we could get an US or RAF one too (Consolidated PBN would be phantastic).

Btw: Landing of all waterplanes is odd now. They pull up hard at the waypoint before landing, shut down their engines and glide down to the water... not very nice to look at if you have to give escort to a waterplane as a player (imagine what missions we could build, if this would be fixed?).

Just an Idea

Thanks, Daidalos
  #188  
Old 02-08-2010, 01:54 PM
Thunderbolt56 Thunderbolt56 is offline
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@ Fatcat:

Why is your TD sig pic smaller and in B&W while others on the team have shiny, bigger, colorful sig pics?



Just keeping a light air of humor...keep up the good work.
  #189  
Old 02-08-2010, 10:49 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Thunderbolt56
Why is your TD sig pic smaller and in B&W while others on the team have shiny, bigger, colorful sig pics?
I accidentally washed it in washing machine

Quote:
Originally Posted by Sutts View Post
Team Daidalos,
If you could give us proper mixture controls on US aircraft I'd be over the moon. If (one day) the use of Auto Lean allowed us to reduce fuel consumption and extend range then I'd be wetting myself. The ability to switch between fuel tanks with a fuel booster pump switch to avoid feed problems during switch over would also improve immersion no end.


Finally, one of the most critical things that is preventing the flying of realistic historical missions is the inability to save state mid-mission.
Saving mission state would require too much work and probably major changes in game engine.
For other things answer is maybe.

Quote:
Originally Posted by akdavis
1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink).

2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver.

3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing.

4. Giving the tanker a wartime paintscheme.
1. Some tweaks in ships DM are possible.
2. Too complex, ships don't have AI at all, they just move from point A to point B. Changes could cause some major problems online.
3. 4. Maybe.

FC
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  #190  
Old 02-09-2010, 06:50 AM
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=BLW=Pablo =BLW=Pablo is offline
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Team Daidalos

congratulations on your great work.

well, do I have a question for you (Team Daidalos), would it be possible, what did you change some things in Engine of the game?

example, the number of polygons allowed by IL-2 is very low.
and this complicates the job of modeling aircraft

For example, say I want to bring an aircraft of FSX to the IL-2.
is practically impossible, because the IL-2 is very limited on the number of polygon.

it is possible to do this?
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