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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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We will try to release patches at planned time but if some important and complex features are 90% finished than we could postpone release.
Keep in mind that whole work by DT is done for free and in our free time so RL can be an issue sometimes and interfere with our plans. We would love to pay our bills with work on Il2 patches but unfortunately that is not the case so only thing we can guarantee is that we will give our best to do things as planned. FC
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#2
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I was merely curious about how you planned to release the patches. I realise that all of you in DT are working for free and out of the goodness of your hearts. I , for one, am hugely grateful for all the time and effort you are putting into this. Thanks again. |
#3
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Today's development update posted on the first page. Enjoy.
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#4
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Very cool update, the imroved engine controls are most welcome as are the not so blue sky at high altitudes! Thank you very much!
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#5
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Brilliant, thanks for the good work as always.
Several points: 1) Someone else had commented already but your release timetable and features update is an excellent approach that more developers should adopt and emulate. Great work. 2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?) 3) AI visibility - will there be any significant impact on performance? Thank you again and looking forward to the patch. Cheers, |
#6
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FC
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#7
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Wonderful. Very excited about how this is going. The AI clouds change is particularly welcome.
Are further AI changes planned - I'm thinking primarily of improved ai routines for dog-fighting, long criticized by some in this game. Presumably changes will have to be made to accomodate nightfighters - ie further improvements in ai visibility modelling, but are there plans for wider ai revisions? Thanks anyway. Great so far...and another 2+ months of 'surprises' to come! |
#8
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Replying to myself
![]() Just re-read the rather cryptic comment from Team Daidalos on first page: "We are confident that with new AI improvements, players will be able to use more advanced tactics in fight with/against AI - many things you have read about in WWII pilots memoirs will now work in this sim too. All in all, we want to give a clear message to AI: "Beware of the Hu(n)man in the Sun!" "(my emphasis) ![]() Revenge will be sweet ![]() |
#9
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Not related to this, but I had an experience with such a thing a long while back (but on the receiving end
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