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IL-2 Sturmovik The famous combat flight simulator.

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Old 01-27-2010, 08:38 PM
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FC99 FC99 is offline
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We will try to release patches at planned time but if some important and complex features are 90% finished than we could postpone release.

Keep in mind that whole work by DT is done for free and in our free time so RL can be an issue sometimes and interfere with our plans. We would love to pay our bills with work on Il2 patches but unfortunately that is not the case so only thing we can guarantee is that we will give our best to do things as planned.

FC
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Old 01-27-2010, 09:13 PM
PilotError PilotError is offline
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Quote:
Originally Posted by FC99 View Post
We will try to release patches at planned time but if some important and complex features are 90% finished than we could postpone release.

Keep in mind that whole work by DT is done for free and in our free time so RL can be an issue sometimes and interfere with our plans. We would love to pay our bills with work on Il2 patches but unfortunately that is not the case so only thing we can guarantee is that we will give our best to do things as planned.

FC
Thanks for the reply FC99.
I was merely curious about how you planned to release the patches.
I realise that all of you in DT are working for free and out of the goodness of your hearts.
I , for one, am hugely grateful for all the time and effort you are putting into this.
Thanks again.
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Old 01-28-2010, 03:22 PM
daidalos.team daidalos.team is offline
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Today's development update posted on the first page. Enjoy.
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Old 01-28-2010, 03:46 PM
Tbag Tbag is offline
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Very cool update, the imroved engine controls are most welcome as are the not so blue sky at high altitudes! Thank you very much!
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Old 01-28-2010, 04:04 PM
ben_wh ben_wh is offline
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Brilliant, thanks for the good work as always.

Several points:

1) Someone else had commented already but your release timetable and features update is an excellent approach that more developers should adopt and emulate. Great work.

2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?)

3) AI visibility - will there be any significant impact on performance?

Thank you again and looking forward to the patch.

Cheers,
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Old 01-29-2010, 04:20 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by ben_wh View Post
2) Regarding AI visibility calculation - are all AI units covered? (or perhaps only those units that can shoot at the aircrafts such as AAA, armed ships, AFV and AI aircraft?)
Most likely is that all AI units will be covered.

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3) AI visibility - will there be any significant impact on performance?
I don't expect performance hit.

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Originally Posted by Avimimus View Post
Q: Will there be provision for radar corrected or "acoustically aimed" anti-aircraft fire?

Radar can see through clouds and I've heard many stories of anti-aircraft gunners firing in the approximate direction of aircraft they could hear, but could not see. In the latter case the anti-aircraft guns should be largely unaimed, but they should still be firing.
Radar assisted AAA will be able to shoot. "Acoustical aim" is not necessary, hitting anything while shooting in general direction of target is almost impossible so that would only decrease PC performance without significant improvement in realism.

FC
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Old 01-28-2010, 04:08 PM
kendo65 kendo65 is offline
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Wonderful. Very excited about how this is going. The AI clouds change is particularly welcome.

Are further AI changes planned - I'm thinking primarily of improved ai routines for dog-fighting, long criticized by some in this game.

Presumably changes will have to be made to accomodate nightfighters - ie further improvements in ai visibility modelling, but are there plans for wider ai revisions?

Thanks anyway. Great so far...and another 2+ months of 'surprises' to come!
  #8  
Old 01-28-2010, 04:54 PM
kendo65 kendo65 is offline
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Replying to myself

Just re-read the rather cryptic comment from Team Daidalos on first page:
"We are confident that with new AI improvements, players will be able to use more advanced tactics in fight with/against AI - many things you have read about in WWII pilots memoirs will now work in this sim too. All in all, we want to give a clear message to AI: "Beware of the Hu(n)man in the Sun!" "
(my emphasis)

Excellent - look forward to bouncing unsuspecting AI out of the sun!!

Revenge will be sweet
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Old 01-28-2010, 05:00 PM
csThor csThor is offline
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Not related to this, but I had an experience with such a thing a long while back (but on the receiving end ). I was flying a DGen sortie in an La-5 at Kursk, just a patrol of some kind when suddenly my No 4 blew up and I saw something flash past. Then No 3 was dewinged and No. 2 lost his tail ... and then my screen went black. I saved the track and watched it ... fascinated. It was a perfect bounce by a Schwarm of AI Fw 190s coming directly out of the sun. 4 up, 4 down ... I was grinning like an idiot.
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