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#1
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I've tried to make a flame tank. The flamethrower will mount in the tank but it won't shoot flame. I have read that it can be done, you just have to use a mod.
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#2
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Lol how do u detrack a tank sitting all behind inpregnible defenses like this...[IMG]
![]() its kinda annoying cuz I had put up all thsoe defenses in hopes of not being detracked yet still was right through the wall.......those things are set to full impenetrability yet a shot went through it haha.....transparent targets is one of my many pet peeves in this game hahaha Last edited by KnightFandragon; 01-24-2010 at 07:25 AM. |
#3
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You would think that your tank was safe behind all that. I see that you got your 50s, also it looks like you gave yourself more time. That's cool!
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#4
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Lol, that 156% isnt something I did....all the missions in which i added in units the game seems to screw up and it doesnt update as normal. Everything goes on for awhile longer...Moscow is a prime example. Ive sat there for an hour or more and it never updates the defense line. From the looks of it tho I might know why. It appears that the engineers who are sposed to be laying the mines are fighting but idk...its kinda annoying but I dont mind the mass carnage I leave on the field. Also, lolz i figured out how to add the 20mms to my tanks =D it was as simple as putting in the code for the 20. Ill tell you also, the Sherman 75 M3 is alot nicer then teh F32/34 on the KV normally lolz. Editing saved games is kinda fun..tedious but fun
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#5
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haha, so after seeing that post a bout a flamer jeep and looking through my dad's squadleader pieces I got the brainy idea of making the KV8 Flamer tank. However, I went into the editor and following the same steps as was used for the 50cal it wont work. IDK which flamer to use nor which can the tanks use for thier ammo or how to get the flamer to fire like a flamer......meh, cool idea pita to get to work I guess
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#6
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Sometimes when you change stuff you get weird side effects. I was actually trying to give myself more time in that mission. Changing things in the game is very time consuming, I can see why most gamers would rather use a trainer. I really like messing with the game files, it's almost as much fun as playing, almost. I know that you can have "flamer tanks" if you use a mod. If your not using a mod then you have to go into the gamepak file.
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#7
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IDk how to make vids to show u the 20 but I used the same method as before by putting a German Quad 20 on the map, firing it, copying that weapon line into my Mgun2 slot and whatt not then in game it was my CoAx gun. I used it and it drinks ammo like a Firefly drinks gas plus my guys were firing it at tanks when they cant hurt it.....So lolz, everytim I tried to use it on infantry it was pop, pop, pop....reload cuz the dumb crew wasted it on a tank haha. it did wreck havoc on the men I hit w/ it tho. I since then figured out your method though. now I just take the uber_browning and change that bullet 40 to bullet20 and keep the zenite in the 50....it fires faster, longer and works just as well, plus the crew doesnt shoot it at tanks =D Anywho, yes editing stuff is tons of fun...kinda neat to test out the stuff you never get ot play w/ in campaign mode and see how it does. I can tell you even w/ a 50loaded King Tiger the game isnt that much faster. I still take it slow-ish cuz i dont want it to get AT naded.
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#8
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The Japanese have a tank with a flame thrower on it in the unofficial MP patch, but once the official comes out you might not have to make a mod.
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#9
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yeah I tried that Japenese flamer tank and it didnt work in the 1.11.4 editor but it was there. I was trying to make a KV8 flamer tank but my flamer would fire like a single shot bullet but do nothing......how do u make it so the thing fires like a flamer?
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#10
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This is prolly the wrong place to ask this but atleast it has to do w/ Tanks....anywho. I went through the .def files from the GSM2 mod and saw in there the Shields on the tanks tracks and such....{"shields" args 10} on most of them the KV had a 25. Whats that number all about? My first thought was its just like added armor to your side armor but it didnt seem to be it, my 2nd guess was its subtracted penetration from the enemie's round, that didnt seem to be it either. I modded the Centurion and messed w/ it in the editor and Lv2 of the campaign and put that args to 50 and idk...Also, what is the "Armor Mantlet"? On a random note...the T34's armor is seriously slacking lolz
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