Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Rig'n'Roll > Technical problems and Solutions

Technical problems and Solutions Questions and solutions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-16-2010, 11:50 PM
novatekk novatekk is offline
Approved Member
 
Join Date: Dec 2009
Posts: 30
Default

Rob_G: Eventhough his notebook isn't the most powerful out there, by looking at the topic title, I think he meant to say that before using the wheel the game ran at least somewhat acceptable.

cVGhost: I think the performance decrease is caused by your steering wheel. The Microsoft SideWinder Force Feedback Wheel has the exact same issues in many other games. Many people playing Testdrive Unlimited with that particular wheel for example experienced the exact same loss in performance as you describe.

I think the reason for this decrease has to do with the fact that older wheels, like the one you have, use a different (outdated) force feedback technique compared to most recent wheels. If you haven't done this already, you might want to try and disable force feedback alltogether and see if the performance gets better.
Reply With Quote
  #2  
Old 01-17-2010, 10:53 AM
Whiskey Whiskey is offline
Approved Member
 
Join Date: Mar 2008
Location: Spain, Asturias
Posts: 113
Default

Quote:
Originally Posted by novatekk View Post
...older wheels, like the one you have, use a different (outdated) force feedback technique compared to most recent wheels.
I thought it was the Xbox 360 who used different FFB. In PC they use DirectInput, a part of DirectX

(I could be wrong, as I don't know much about this)
Reply With Quote
  #3  
Old 01-17-2010, 11:15 AM
cVGhost cVGhost is offline
Registered Member
 
Join Date: Sep 2007
Posts: 5
Default

That sucks .. well I guess that's the price for having an .. idk .. 8 year old steering wheel

btw: the game runs perfecly smooth with medium-to hight settings .. (texture filtering at max, other setting at 3/4, AI traffic at 100%)
but not with the steering wheel it doesn't

I'll try to disable the force feedback . . even tough i think I already did that and it had no effect ..

aren't recent wheels using USB 2.0 ?
Reply With Quote
  #4  
Old 01-17-2010, 11:30 AM
novatekk novatekk is offline
Approved Member
 
Join Date: Dec 2009
Posts: 30
Default

Quote:
Originally Posted by Whiskey View Post
I thought it was the Xbox 360 who used different FFB. In PC they use DirectInput, a part of DirectX
Well I am not a 100% sure on the Microsoft wheel but I have the old Logitech Formula Force wheel (same era I guess) and here is what a Logitech employee had to say:

Quote:
Originally Posted by CharlesB
It's a technological issue where the wheel itself, and how it manages force feedback effects, has effectively become so outdated that we made the cut with LGS 5.0
Reply With Quote
  #5  
Old 01-17-2010, 03:48 PM
Whiskey Whiskey is offline
Approved Member
 
Join Date: Mar 2008
Location: Spain, Asturias
Posts: 113
Default

Oh, then I have learned something new today hehe
Reply With Quote
  #6  
Old 07-20-2012, 02:10 PM
Ticky Ticky is offline
Registered Member
 
Join Date: Jul 2012
Location: Argentina
Posts: 1
Default

How can I play with wheel and keyboard? My wheel have only 10 functions. Settings options are: keyboard or wheel. In other games I have a third option: wheel + keyboard. Can I do in this games?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.