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IL-2 Sturmovik The famous combat flight simulator. |
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#81
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Yes, fantastic work, indeed, but I have a question to Oleg about the 3D grass.
I'm really happy to see that BoB will be one of the first sim's to have 3 D moving grass, but I think It could be improved. ![]() Some other modern sim's propose something more covincing. ![]() I hope that the BoB graphic engine can allow some enhancments as it has already been successfully done for the trees. Last edited by Redwan; 01-05-2010 at 06:44 PM. |
#82
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#83
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Thank's for the reminder
![]() Last edited by Redwan; 01-06-2010 at 01:51 PM. |
#84
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Hmm.. I think there are some other things to take into account.
First of all the grass in the screenshot from ROF is continious and this is not the case for the picture taken in SOW, which is broken by the hangers cement runway. So it is easier in the SOW shot to see how each individual grasstexture looks. Find a picture that shows the same in ROF and I think they will look almost alike.. Secondly the screenshot from ROF is much smaller than the one from SOW, which in turn blurs out the detail. Also there might be anti-alias on the screenshot from ROF which it clearly is not in the SOW screenshot. Just my 5-cents.. ![]() |
#85
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Why the fixtation with the grass?...this is a flight sim, snap out of it and buckle in. The grass will be a blur most of the time
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#86
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War is a bleak, black, smoky, cruddy, nasty, dirty, muddy, bloody business.
All that nice green grass... LOL When it rains all that plush green grass should turn into a mud bog. I careless for the grass, because the first sentence above describes the battlefields and airfields. |
#87
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#88
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I'm sure a lot of us have looked at Dogfights! CGI and thought that it looks rubbish... imagine it with SoW engine... |
#89
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I agree that its important, my point was vs. ROF grass
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#90
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