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Tactics discussions and solutions All you need to win the battle. |
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#1
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#2
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Frankly, every way I won all the battles in the game is simply by using Thorn Warriors and the Thorn spitters, with the Crown of thorns + Dryads (or whatever unit that gives thorns a +morale)
My Thorns does about 10-25k damage on each attack. Makes all bosses extremely easy, allthought frankly its abit boring as there is no more challenge left. I played as a mage tho, so as a warrior u could get even further benefit. |
#3
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Anyhow, it's a pretty cool accomplishment! Kudos. |
#4
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Tried the two (half) stacks of repair droids and one stack of guard droids as suggested elsewhere (mage, hard, level 36, optimization module and engineer's badge equipped for droid defense and leadership bonus). Here are some things I found useful to make that work:
1. Get the guard droid right between the drillers legs (whatever you do, don't look up!). I found that any other location allowed the driller to spawn droids out of a door in his chest. At least I hope that's where they come from. 2. In spite of advice to the contrary, hit the driller every turn with the guard droid stack, retaliation shmaliation. If you don't, he will sometimes shoot the repair droids. With stone skin and mana spring on, it doesn't hurt that bad, and when you add avenging angel on turn 2, it definitely hurts the driller worse than it does you. This means you don't need to buff the repair droids. 3. Keep the repair droids off the back two rows or they will get squashed when driller retreats. Keep them on row 3 (from the back) unless they are doing the end-of-turn repair on the guard stack. This allows you to shoot at full strength and avoids drillers arm attacks. 4. Keep everyone on a different column or driller will chain gun them, as noted above. 5. Wait for driller to move before acting with repair droids, and repair the guards when they get below 75% of original stack size. Then move back to row 3 before driller acts next turn. When you don't need to refresh mana spring, stone skin, and avenging angel on the guards, hit driller with fire arrow (5 mana for 800 pts or 1100 with oil mist). Last edited by Shazgrot; 07-12-2014 at 10:30 PM. |
#5
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In other run-throughs I remember the Driller being one of the toughest battles in the game. I beat it just now as a Warrior (no-losses, impossible) in three turns with no resurrection. I had all archers. Turn 1 I cast Mass Precision, Turn 2 I cast Mass Haste (to escape the falling bricks), and Turn 3 I had done enough damage to kill him. I used Skeleton Archers, Royal Thorns, Repair Droids, Cannoneers, and Bowmen.
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#6
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4 back units:
Paladins Inquisitors Evil Beholders Beholders 1 Tank: Royal Griffins Spells: Phantom Stone Skin Have Resurrection up to 3 The Paladins are usually there to heal the back units. I group them together. For driller they need to be spaced accordingly so you can constantly move up one space every turn. I simply send the Royal Griffins forward with their Angelic Guards. Cast Phantom on the Royal Griffins, and use Angelic Guards for those first thing(even when phantom leaves, the Guards remain). If enough mana, cast Phantom again. Keep the other units away from melee range. Don't worry about how many R Griffins you lose in main stack, with Resurrection 3 you'll get them all back, but you can stone skin them if you like. As you can tell, you can replace the Beholders with any other ranged unit. |
#7
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seriously why take so much chain gun damage! bring only 4 units.
I use these 4: red-dragon rune mage arch-mage paladins set the paladin on slot that puts him one space up. cast stone-skin and haste (mass if you have it helps) on the paladin. next turn cast stone-skin on the dragons. use high damage spells when ever you don't have to renew the stone-skin or heal. second-wind the arch-mages (if you trance first instead of shield you will get 3 uses of the trance). don't forget to move your arch-mage up each time (if you do not have mass haste). anymore I do driller at around level 41 after I have done elenhal battle; I also do it as the last of the 5 battles from my first ancient knowledge (dwarf king, champion of teana, marquis and demonia being the other 4). when you are this high a level you might not have to cast arch-mages shield or healing and might not see any droids spawn (as a warrior driller might not even have time to break the roof at all). different pauses can change what drillers response is ,I restart for instance if he does damage to the rune mages. |
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