Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-23-2009, 01:44 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Gran Turismo 5 will have something like that, so I'm sure it would be possible to implement in this game.

Xbox 360 players don't have to worry about being left out either, this will be a basic function of Project Natal too.
Reply With Quote
  #2  
Old 12-23-2009, 02:35 PM
haitch40 haitch40 is offline
Approved Member
 
Join Date: Jun 2009
Location: uk
Posts: 1,128
Default

Quote:
Originally Posted by David603 View Post
Gran Turismo 5 will have something like that,.
oh man when thats out my dreams will have come true
Reply With Quote
  #3  
Old 12-23-2009, 07:58 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
Approved Member
 
Join Date: Aug 2009
Posts: 395
Default

Quote:
Originally Posted by haitch40 View Post
oh man when thats out my dreams will have come true
PS3's 3D tech will surpass that.
Reply With Quote
  #4  
Old 12-24-2009, 12:15 AM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Anton has already stated this is one of the things they are looking at doing with the sequal for BOP. GT will be getting this as well.
Using the PS eye. Hopefully then can implement this. And there is videos on Youtube showing demos of the PS Eye used for head tracking.

Last edited by trk29; 12-24-2009 at 12:24 AM.
Reply With Quote
  #5  
Old 12-24-2009, 10:21 AM
P-51 P-51 is offline
Approved Member
 
Join Date: Jul 2009
Location: U.K
Posts: 893
Default

Quote:
Originally Posted by trk29 View Post
Anton has already stated this is one of the things they are looking at doing with the sequal for BOP. GT will be getting this as well.
Using the PS eye. Hopefully then can implement this. And there is videos on Youtube showing demos of the PS Eye used for head tracking.
Like this?
Reply With Quote
  #6  
Old 12-24-2009, 11:27 AM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Truly impressive, wonder when these wand things will be released
Reply With Quote
  #7  
Old 12-25-2009, 03:58 PM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default Thank you Infinitestates!

Thanks for picking up the suggestion and making a new thread. I'll also link this one on the 'Suggestions to Developers' thread.

Seems after all like the EyeTV is in fact quite capable of precisely tracking headmovements. It would be so cool if our beloved developers would implement this feature. This, in addition to looking around with the head, could be used to bring out amazing 3D effects on the screen (only for the person who is being tracked, so this would be limited to one player per screen, which should be no obstacle for BOP).

Here's another video to illustrate this (3D effect shown starting from 2:30):



The technology seems to be ready. Go, Anton and team, go

MACADEMIC

Last edited by MACADEMIC; 12-25-2009 at 06:42 PM. Reason: Embedded Video
Reply With Quote
  #8  
Old 12-29-2009, 06:56 PM
PaulDPearl PaulDPearl is offline
Registered Member
 
Join Date: Dec 2009
Posts: 7
Default

All they really need to do is sell reflectors that you can put somewhere. The TrackIR has a device that attaches it's reflectors to a baseball hat. I'm sure Sony can do something like this, sell them for $20 and pocket $19.99..

The eye may be able to track basic head motions but you need precise control for Flight Simulation... I'm pretty sure any camera can be used, you just need the software that can take the data and figure out what to do with it. Since the PS Eye is already out there and ready to go with the PS3, it seems like a good one to use, rather than creating another camera device that may have its own problems and place on the mantle next to all our other stuff...

Last edited by PaulDPearl; 12-29-2009 at 06:58 PM.
Reply With Quote
  #9  
Old 12-30-2009, 07:46 PM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Quote:
Originally Posted by PaulDPearl View Post
The eye may be able to track basic head motions but you need precise control for Flight Simulation...
Check out that E3 video in the OP...it's 1:1 tracking, and I believe he mentioned at the "sub-millimeter" level
Reply With Quote
  #10  
Old 01-01-2010, 08:48 PM
PaulDPearl PaulDPearl is offline
Registered Member
 
Join Date: Dec 2009
Posts: 7
Talking

I did watch the video - what they're doing is 1000 times more complex than they need for the head tracking portion. It just proves that the eye is capable, but any webcam would be. The trick is in what it's tracking.

There is face tracking software that you may get with your Logitich Camera, but it's not precise enough to do what we need for head tracking in a simulator enviroment (racing, flying, etc...).

the other key would be to make the software compatable with it. Can you imagine how real Grand Turismo would be if you not only had the steering wheel and pedals, but also a head tracking feature that puts you behind the wheel, allowing you to use your actual head to look left and right?

Trust me, I've used this with the PC and it transforms your simulator GAME into a real SIMULATOR... Minus the Multi Million dollar price tag and some hydrolics... (though the force feedback feature inhances the "feel").
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.