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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 12-23-2009, 02:02 AM
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Zechnophobe Zechnophobe is offline
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I think my problem is that you very boldly stated:

"With this strategy you CAN TAKE EVERYTHING "

and then afterward start claiming that, it doesn't actually work on everything, and that you have to use different strategies against different troops. There really is no one strategy that always works, and is part of what makes using a variety of them so satisfying!
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Old 12-24-2009, 11:59 PM
Amidamaru86 Amidamaru86 is offline
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Zech, because in my opinion you can take everything, sure I cannot vouch for every monster combination possible, but what I can tell - you can take every hero/monster in game if you are plaing for a timed score, so for instance you are lvl 20 and the enemy hero is lvl 30 = you can take him without looses, just a little planing ahead of the emeny action points, sure sometimes it its complicated, like for instance ememy units consist of trolls regenerating each turm, but a simple knowing where they will move/wont move and placings traps/slow can do miracles - although it will take like 500 turns (my longest fight at lvl 12 took 446 turns, and my dragon got almost 2 levels from it around 100 of pure battle, rest for ressurection) but it is possible, just take a break and think for a while. But if you are like lvl 20, and want to kill enemies in nameless island (they are around lvl 40+ there)- this is more of less impossible, because you will be outnumbered, but still if like the enemy army will consist of melee units only - you can kite them as much if you want, if you have to, just enclose your archers with stone wall and leave a quick unit (like a red dragon) to kite them around the battlefirld (you have to know the mechanism/script of the game, then you can abuse it)

So for instance my army consist of:

1) 1 priest, 1 bowman, 1 hunter (elven archer), 1x paladin + 1 RED DRAGON (and I'm starting with full rage, and the enemy army has no archers

2) cluster all the units together and enclose them with Stone Wall, leaving the RED DRAGON out of the enclosing area.

3) the enemy wont attack the Stone wall, and will try to get closer to your red dragon - then kite the enemy/while atacking with the archers - victory.

In the end it all closes in to mathematics, so even an army of 1 bowmen 1 red dragon can take any army of melee monsters, provided that you can kite them.

Last edited by Amidamaru86; 12-25-2009 at 10:56 AM.
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Old 01-07-2010, 10:21 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Amidamaru86 View Post
(my longest fight at lvl 12 took 446 turns...)
Oh man, how can i resist using such an awesome tactic? I think I'll just stick with Target + Timeback.
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Old 01-07-2010, 10:43 PM
TemjinGold TemjinGold is offline
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Quote:
Originally Posted by Zechnophobe View Post
Oh man, how can i resist using such an awesome tactic? I think I'll just stick with Target + Timeback.
Well, at least he's getting his money's worth...

Amidamaru: Go beat the Marquis of Krause with that strategy. Go ahead and try. There's plenty of fights where you can't kite and that's one of them. The Marquis has FOUR stacks that can reach any spot on the battlefield when they are standing in the middle.
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Old 01-08-2010, 01:02 AM
lauvhk lauvhk is offline
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How long do 446 turns take in real time? The longest I have ever done was like 50-ish turns back in KB:TL fighting Karador and it takes like forever. Ok not exactly forever but still almost an hour.
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