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Technical problems and Solutions Questions and solutions

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  #1  
Old 12-11-2009, 06:40 AM
Sneaksie Sneaksie is offline
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Don't forget that comfortable FPS level is subjective and there are people who find even 15fps comfortable and who need at least 60. It seems that traffic amount is a biggest performance factor. In addition, try to select another sound provider and see whether this makes a difference.
Some people reported a big performance boost after they excluded game directory from real-time antivirus monitor or turned antivirus monitor off altogether.
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  #2  
Old 12-11-2009, 02:01 PM
plolq plolq is offline
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Quote:
Originally Posted by Sneaksie View Post
Don't forget that comfortable FPS level is subjective and there are people who find even 15fps comfortable and who need at least 60. It seems that traffic amount is a biggest performance factor. In addition, try to select another sound provider and see whether this makes a difference.
Some people reported a big performance boost after they excluded game directory from real-time antivirus monitor or turned antivirus monitor off altogether.


Of course it is relative , mine is at around 34-35 , also i have my antivirus TURNED off while i have a session of rnr and also i tried switching between direct sound sistem/creative xfi/software emulation all to no effect same fps no mater what unfortunately.
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  #3  
Old 12-11-2009, 05:29 PM
Mr luder Mr luder is offline
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Pretty much the same, except for the texture flickering.
Runnin R'n'R on this rig:
Intel i7 860, 2.8 Ghz (OCed to 3,2 Ghz)
Asus P7P55D
OCZ 4 GB DDR3 (727.7 MHz (2:10) @ 9-9-9-24)
Asus ATI Radeon HD5850 (OCed to 5870 Settings)
Samsung HD103SJ 1 TB SpinPoint F3

Driver:
9.11 with Tray Tools (v1.6.9.1435)

Tray Tools settings:
AA = 0x
AF = 16x
vSync = Forced Off
Catalyst A.I. = Off (seems like RnR dont like C.A.I., got CTD each time i tryed it.)


Temps are fine, average 50°C for CPU and 45°C for GPU.

Average FPS: 80 at day, 50 at night, 30 at night w. rain.
Lowest seen yet: 13 FPS at night, while rain.

Seems like its not at all traffic related, due i run this game maxed out, with full traffic and it runs just fine and then it drops to 15 - 20 fps for no reason - traffic stays the same.
LA kills FPS specially while cruising "down town", had huge lags and FPS drops to about 15 FPS for no reason, less traffic, no mirrors visible.

I can run ArmA2 on my System, maxed out with 3000m vd at steady 50 - 60 FPS.
ArmA2 is also known for its worse performance, anyhow, it looks way more better as RnR will ever do and has way more effects and details as RnR and it still runs steady at 50 - 60 FPS.

As i monitored my CPU i discovered RnR just used around 60% of it, might explain some performance issues here and there.
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  #4  
Old 12-11-2009, 06:22 PM
BHJ BHJ is offline
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I found some info in a file that It actualy uses D3DDEVTYPE_HAL insted of
D3DCREATE_HARDWARE_VERTEXPROCESSING...

I dont know if it can be changed i would like it to use my GFX more than my Cpu..

D3DDEVTYPE_HAL means you're actually using your graphics card and the manufacturers drivers to run Direct3D. The counterpart of this (mainly) is D3DDEVTYPE_REF which is the reference rasteriser, written by Microsoft as a sort of 'feature benchmark' that has everything implemented, supposedly correctly and according to the specification of the API.

D3DCREATE_HARDWARE_VERTEXPROCESSING means that when you create the Direct3D device, it will use your graphics hardware to do the vertex processing (fixed function T&L or vertex shader execution) as opposed to doing these actions on the CPU as with D3DDEVTYPE_HAL

Last edited by BHJ; 12-11-2009 at 08:17 PM.
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  #5  
Old 12-11-2009, 08:21 PM
plolq plolq is offline
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Thank you for them replies people....interesting indeed as i on my current system suffer from low fps 21-30 while traffic is present doesnt matter if its 100% or 10 %..... ( by traffic i mean and only that those damed pickups,cars,buses ONLY those not the ai traffic with trucks i.e liek my rig a truck with a trailer atached or any of the competition , i even managed to get 5 ai truckers with trailers + 4 random ai rigs on map it lasted for 30 seconds and my fps didnt drop below 50 FPS......hm... as opposed to traffic it drops imediately and instantly to below 30 or around 30 dang

AA = 4 aparently after i did a reinstall of rnr i managed to run it with 4x aa.....no missing textures .
AF = x16 from ccc

Also while raining during any time of day i get no fps drop whatsoever it stays at 50-54, it doesnt matter if i got catalyst ai on/standard/advanced doesnt seem to be any difference and i havent got any ctd since i upgraded from 9.8>>9.11, and i too run arma 2 at around 45-50 fps steady with view range around 2900-3200 interesting

and im using the 9.11 catalyst from official ati/amd site...oh well..

Last edited by plolq; 12-11-2009 at 08:28 PM.
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  #6  
Old 12-12-2009, 09:53 AM
movo. movo. is offline
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Quote:
Originally Posted by BHJ View Post
I found some info in a file that It actualy uses D3DDEVTYPE_HAL insted of
D3DCREATE_HARDWARE_VERTEXPROCESSING...

I dont know if it can be changed i would like it to use my GFX more than my Cpu..

D3DDEVTYPE_HAL means you're actually using your graphics card and the manufacturers drivers to run Direct3D. The counterpart of this (mainly) is D3DDEVTYPE_REF which is the reference rasteriser, written by Microsoft as a sort of 'feature benchmark' that has everything implemented, supposedly correctly and according to the specification of the API.

D3DCREATE_HARDWARE_VERTEXPROCESSING means that when you create the Direct3D device, it will use your graphics hardware to do the vertex processing (fixed function T&L or vertex shader execution) as opposed to doing these actions on the CPU as with D3DDEVTYPE_HAL
Worth a try?
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