Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #101  
Old 12-08-2009, 02:15 PM
DJB DJB is offline
Approved Member
 
Join Date: Oct 2009
Location: La Línea - Spain
Posts: 15
Default

Quote:
Originally Posted by Dano View Post
Would be a reasonable solution but not complete as it would not be able to differentiate between the physical size of a display, my 22inch screen is 1680x1050, others are 1920x1080.

But it is something that needs to be looked at for certain.
Well, i can't see the problem... Let's take your 22inch 1680x1050 display (like mine) and other with 22inch but 1920x1080 (16/9) or 1920x1200 (16/10).

Taking only wide values to simplify, if the base resolution where the minimum screen resolution of windows (640 wide, i think), we have a constant: Minimum wide screen resolution/minimum wide size of plane = 640/2 = 320...

So we have this values:

1680/320 = 5.25 pixels (if the engine can't work with fractions, can be rounded)

1920/320 = 6 pixels

This is a very simple ecuation, can be more complex without loss of resources, because must be done only once before launch flight to calculate the "constant of ampliation" to fit actual screen resolution.

Even more, can have a table with all possible combinations and simple apply appropiate value...

Greetings .
Reply With Quote
  #102  
Old 12-08-2009, 04:05 PM
Alien's Avatar
Alien Alien is offline
Approved Member
 
Join Date: Nov 2009
Location: Baranów, Polska (Poland)
Posts: 232
Default

Going off pixel topic, I would like ask, if droptanks will explode on ground when dropped while they are full as in real life?
__________________
Reply With Quote
  #103  
Old 12-08-2009, 04:23 PM
Lucas_From_Hell Lucas_From_Hell is offline
Approved Member
 
Join Date: May 2009
Posts: 296
Default

Quote:
Originally Posted by Alien View Post
Going off pixel topic, I would like ask, if droptanks will explode on ground when dropped while they are full as in real life?
Would be interesting to see this modeled fully - including possibility of it not exploding. Will be nice to use as napalm
Reply With Quote
  #104  
Old 12-08-2009, 04:38 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Sometimes drop tanks would explode, probability should be considered for explode/not-explode.

Exploding fuel tanks and napalm tanks are entirely different.

The delivery system may look the same, but definitely not the same.

Napalm is gel and worst kind of hatred for mankind.

Fuel is nasty, but nothing like napalm.

Napalm should only be with napalm loadout, historically correct only.

Last edited by nearmiss; 12-08-2009 at 04:41 PM.
Reply With Quote
  #105  
Old 12-08-2009, 05:10 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Drop tanks explode? Ah...
Reply With Quote
  #106  
Old 12-08-2009, 05:15 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Quote:
Originally Posted by Lucas_From_Hell View Post
Would be interesting to see this modeled fully - including possibility of it not exploding. Will be nice to use as napalm
I don't think that a fully loaded droptank would explode when it hits the ground. Assuming the droptank brakes because of the impact, you would have fuel scattered all over the place, but it wouldn't explode. Fuel in order to explode needs to be in the estequiometric proportion with oxygen.
In any case, if there is something the ignite the fuel, you could probably get a fire for quite some time until all the fuel is consumed, but not an explosion.
A half or less loaded fuel tank would be diferent, since in that case you do have a good mix of fuel and oxygen in gaseous state inside the tank itself, and that can cause and explosion.
So it is for what i know and remember, but i could be wrong.

Last edited by ECV56_Lancelot; 12-08-2009 at 05:19 PM.
Reply With Quote
  #107  
Old 12-08-2009, 05:39 PM
Skarphol Skarphol is offline
Approved Member
 
Join Date: Oct 2007
Location: Fjellhamar, Norway
Posts: 257
Default

I would be surpriced if a droptank eksploded on impact. There will allways be an ignitable amount of fuelvapour inside, but would impact onto ground really create the nessesary sparks to ignite it? And wasn't most droptanks made out of compressed paper? Or was that just the american ones, thus not relevant in BoB?

I've never read about fires started from falling droptanks. On the other hand, you seldom read about injuries to people on the ground from bullets fired between planes neither, even though there must have been falling down quite a lot of lead over southern Brittain during the BoB.

Skarphol
Reply With Quote
  #108  
Old 12-08-2009, 06:03 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

???...are people really asking for exploding drop tanks? ...good grief
Reply With Quote
  #109  
Old 12-08-2009, 07:01 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by DJB View Post
Well, i can't see the problem... Let's take your 22inch 1680x1050 display (like mine) and other with 22inch but 1920x1080 (16/9) or 1920x1200 (16/10).

Taking only wide values to simplify, if the base resolution where the minimum screen resolution of windows (640 wide, i think), we have a constant: Minimum wide screen resolution/minimum wide size of plane = 640/2 = 320...

So we have this values:

1680/320 = 5.25 pixels (if the engine can't work with fractions, can be rounded)

1920/320 = 6 pixels

This is a very simple ecuation, can be more complex without loss of resources, because must be done only once before launch flight to calculate the "constant of ampliation" to fit actual screen resolution.

Even more, can have a table with all possible combinations and simple apply appropiate value...

Greetings .
I'm aware of the math, my point is that there is no way that I am aware of for the sim to know which you have and therefore it would have to be a user selection at which point you'd be back to square one.
Reply With Quote
  #110  
Old 12-08-2009, 07:10 PM
mind_crash mind_crash is offline
Approved Member
 
Join Date: Dec 2009
Posts: 5
Default

Hi All,

Thought Id finally post instead of just watching...I am very confused as to where the screen shots you are all discussing actually are? where do I see the updates for SOW?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.