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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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#2
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btw this should boos realistic popularity |
#3
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We've got 8 people... In my experience any games bigger than that tend to lag unless you get really lucky with the host. Has anyone shown they can host games bigger than 8 players without lag? I've only ever seen one 12 player match hosted well...
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#4
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Even better if we got enough players we could run games simultaneously, not only that 16 could get a little crazy especially in cta. Anyway above 8 and im dreaming ![]() |
#5
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Well if this turns out to be worthwhile i can always fix up a real tourny site, im actually a web designer/developer so i could fix something up no probs. Ive got something in beta stage already but lack of interest has kind of stopped me from putting in any real effort. We'd need regular games, and absolute commitment, id even fix up something for sim and arcade too although my commitments are with realistic.
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#6
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#7
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my bit went ok but
1. half the people didnt turn up 2. half the people playing just found the game by chance other than that it was the most fun i have had in ages |
#8
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But the CTA game was a standard issue whoring match - 1 airfield 5 second respawn. My least favourite game mode in the entire game. But whatever, everyone is in the same boat with that, although the match tends to be first to capture wins, so very boring. Then the strike game - another whoring match. Our team are at sea with 3 ship targets, while they are on land with 12 targets. So all things being equal, a B17 getting to targets is hugely at an advantage against the ships, because all the tickets are in fewer targets. But on top of that, oceanx chose an arado and just kept kamikaze flying into the targets. Even if we had resorted to the same low tactic, we would still lose because of the target distribution. If you're going to go to the effort of organising a match, make it good. Well played haitch and reaper (P51). And well played drdeath - you're a beast with those La7 cannons. Shame about your teammate's sportmanship. And christ, realistic is sooo tedious to fly after sim - constant stalling because you don't have control of your flaps. Not once do I stall in sim (when my wings are intact) but doing the same moves in realistic is a nightmare. Whatever "autoflap" code there is doesn't work very well... Last edited by InfiniteStates; 12-06-2009 at 05:35 PM. |
#9
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![]() Will have to be another one of these, next time i think ill get a smaller aircraft than a B-17 in CTA lol. I did get a few nice kills though and managed to use the front turret to shoot the Stuka down like i was flying a spit or something ![]() ![]() |
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