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Tactics discussions and solutions All you need to win the battle. |
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#1
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Finished the game at impossible with a warrior today (1st attempt, started at impossible, because I know KB: Legend 100%), basically the no losses is easy as hell once you get a proper army + a decent amount of mana.
My main strategy was: 1 tank - royal griffin (best tank for a warrior In my opinion, can summon Angelic Guards - very nice unit - can Cheer = the best buff in the game) Damagers: Hunters - avaible once some castless were conquered Elves - a bit weaker version of hunters, still very powerfull Skeleton Archer - HUGE damagers, with items +talents they got almost 70% crit !!!! did not use dragon arrows, cause it was nerfed badly in AP, in late game with a crit (70% of the time) they did around 25,000 dmg each round if the enemy was in range. Inquisitors - I know they suck, but the only archer worth swaping for a warrior was a goblin.. and elves hate undead and orcs so the loss of morale was too great, and the skeleton archers were my primal dps) The most important thing : Turn Back Time spell (30 mana for a creature lvl 4), once you have it you can take lethal or invincible monsters without any worries, with no losses. Basic strategy: 1) You send griffins without attacking close to the enemy ranged units to block them, and cast summon Angelic Guards if the enemy is very strong, or cheer if you know the battle wont last long. 2) You rape the enemy with your archers, starting with their ranged units 3) at turn 2, put your inquisitors on wait, attack with all the rest, then when the enemy will move its every unit cast Turn Back Time on Royal griffins. 4) Turn 3: if you are low on mana, use your dragon to replenish it or cast Calm Rage. 5) Repeat steps 1-4 if necessary. The only casualties you will have is when facing enemy heroes who cast offensive spells. The reason why I used Royal Griffins instead of paladins: - they counterattack every time, combine it with the +counterattack talent which gives +20% crit I think = pure awsomeness ![]() - they fly - no need to worry about obsticles - better speed and initiative then paladins - cheer = best buff in game, not to mention the bonus to all humans (only inquisitors in my case..) - can summon Angelic Guards, great units for blocking The companion I used was the guy who gives bonus to archers crit chance, he gives 25% at the end = that is a great boost Was also considering to make dark knights a tanking unit, with the artifact which makes them counterattack each time, but the flight+cheer+summon of a griffin owns. IMPORTANT: this unit setup was made with the +1 morale bonus from the paladin tree talent, crown of elves (supressed every time the morale of the crown went to 0) = with those two, elves suffer no penatly for having an undead in the party, later on I got another great item +1 morale of all archers +dmg or sth. When choosing items look for +phisical dmg or dmg of all archers etc, or a +1 fire dmg item (from the demons set) With the money you save that way, you can really abuse the rune shop, I had like 4,000,000 gold at one point (used treasure hunt in each battle 3 times) and bought runes for it and almost maxed out all three talent trees (finished the game at lvl 55) Hope it helps, now starting a mage at impossible :> |
#2
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Very inovative strategy - I salute you!
I was really interested to see how a person with archer army will do. On paper it won't work that well, because archers generally, have low Health. Skel Archers should be dying easily, but still, with 2 always retaliating tanks in the enemy lines (Royals and Angelics), your archers will be safe most of the time - besides, if the enemy gets to your skellies, I suppose that there is nothing an evlin spell can't fix (because evlin resses part of the stack, and keeping in mindyou have thousands of sekl archers, that is not a problem). Still, as warrior you are a small disadvantage - as a mage, you can easily cast Target + Stone skin at the begining of round one and simply watch the carnage with the same troop setup ![]()
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#3
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Can you Rez skeleton archers in AP?
I am at battle 120 atm but went to the elves already. I have found Hunters in 5 place but no elves... Also did not found time back so far... In KB:TL i have used timeback the most of all spells and abilities i think. I even have Disortion III already but no luck with the spell. (I have -20% LDR for griifins, works woth royals too, and +2 moral for griffins, so they are really good, but withouth timeback the enemy kills too many if i send them in the first round....) |
#4
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Yes, you can. Resurrection will not work, but there is a new wickely overpowered spell in KBAP - Evlin. It resurrects from 10 to 30% of a slain troop (lvl 1-3), for a hefty amount of mana, but suffice it so say, that is more than enough. Sadly, this tactic suffers against mechanical enemies (they leave no corpse, which is the prerequisite for the Evlin spell) but still, playing with undead is much more easier now. In addition to that spell, Demonologists, the new unit in KBAP can easily resurrect undead through his Life Drain Ability.
Suffice it to say, playing different races is much more interesting that in was in KBTL. KBTL was biased towards humans, elves and dwarves (mostly, but not entirely, I now) - bit no longer! ![]() In KBAP, everyone can have their pick of extras ![]()
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#5
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Yes you can ress them with evlin spell. I like griphons veru much but i didnt found any in my 2nd game .. always casual griphons i found ..
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#6
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#7
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Okay, I am finally up to Baal but I'm having terrible trouble with him currently. I had to alter my team for K'Thalu to include more tanks, so now I'm using Knights, Paladins, Horsemen, Archmages and Royal Griffins. This worked okay for him, but now I am getting smashed by Baal. With Flaming Eyes and the Knight set, I am up to 44,000 leadership which gives me a hell of a lot of the above units. But it doesn't seem to matter. The biggest problem is Baal's 'flying sword' attack which hits three units. I am using the Royal Griffins + Phantom to make an unlimited supply of Heavenly Guards for cannon fodder, but that flying sword attack is too much. It does something like 12,000 damage on the Archmages.
So, advice? I have buffed my character with any Wanderers Scrolls that I had, but I didn't have a Titan's Sword left or the +10 defense one. Also, I could be using 21 Red Dragons instead. What to do? ![]() |
#8
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Well i could tell you take moro and dark knights xD screenshot what he does in prevoius page :p0 with black helmet and staf of acolyte necromancer to get much more of them xD
with such high leadership even evlin lvl 1 is sufficient. With 49k ld and those 2 itrms i had 500 of them .. so 455 +0.1x455 = 500 .. and as loong you have stoneskin on, you will not lose 45 blackies Last edited by Elwin; 12-06-2009 at 09:55 AM. |
#9
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A way to keep low losses from that attack is to keep your 3 tanks (paladins, knights, horsemen) close to one another with stone skin always on. The swords hits the 3 units that are the closest to one another, and those 3 should be it. Also, keeping your ranged and support units on the back line helps a lot.
You should also employ the tactic where 2 units stand one behind another. The Heavenly Guards should be perfect for that with their high physical resistance. Baal is most likely to hit 2 units that are one behind another than throw his sword or summon allies (according to the boss attack table - hit 2 units if possible has the highest chance, the next is throw a sword, and finally summon allies if you have 5-6 units - if you have more than 6, the chance for him to summon allies increases progressively). Keep using the Heavenly guards that way and things may change.
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