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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 12-02-2009, 10:32 AM
Mandea Mandea is offline
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the worst is when a flying unit decides to walk rather then fly and steps into....my traps given by the specific medal. I lost in one fight 8 dragons like this. reload
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  #2  
Old 12-02-2009, 02:50 PM
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Ufozile Ufozile is offline
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Originally Posted by Mandea View Post
the worst is when a flying unit decides to walk rather then fly and steps into....my traps given by the specific medal. I lost in one fight 8 dragons like this. reload
This
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Old 12-18-2009, 04:39 PM
Stepsongrapes Stepsongrapes is offline
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the worst is when a flying unit decides to walk rather then fly and steps into....my traps given by the specific medal. I lost in one fight 8 dragons like this. reload
This isn't really an AI-issue- there's no true decision made, IIRC.

The units ALWAYS walk when the distance is 3 or less and there is a open path. It's entirely predictable when your units will do it.
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Old 12-18-2009, 04:59 PM
boty boty is offline
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Knights chased my droids first to the right, then to the left and did that maybe 10-15 times, I don't remember. They would never get to those droids. A 70 IQ being knew that.
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Old 12-18-2009, 08:05 PM
Stepsongrapes Stepsongrapes is offline
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Knights chased my droids first to the right, then to the left and did that maybe 10-15 times, I don't remember. They would never get to those droids. A 70 IQ being knew that.
What do you expect the AI to do though? A slower, lower initiative unit can never catch a faster, higher initiative unit in the situation you described.

I don't see how that's really an AI flaw.
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Old 12-19-2009, 06:31 AM
boty boty is offline
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What do you expect the AI to do though? A slower, lower initiative unit can never catch a faster, higher initiative unit in the situation you described.

I don't see how that's really an AI flaw.
Well, in this situation, the best for AI is to make me end the game prematurely. AI had no chance to win, but at that time all I wanted was to delay the game to have time to repair my droids and also to find more chests with the pet dragon. A clever AI would chase a slower unit. Playing this game I found situations when AI act cleverly. When I set a trap with the purpose to eliminate the entire unit of archers, they prefered hand to hand attack and got killed, so I failed with my trap. That was clever.
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Old 12-19-2009, 07:37 AM
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Zhuangzi Zhuangzi is offline
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I don't believe there's anything in the AI behaviour to suggest that it will try to 'suicide' if it is losing the battle. I don't think unit behaviour changes at all.
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Old 12-19-2009, 01:02 PM
boty boty is offline
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Well, they could make a step behind(in the trap!!) and shoot. Sometimes they did so.
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Old 12-21-2009, 05:22 PM
Stepsongrapes Stepsongrapes is offline
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Well, in this situation, the best for AI is to make me end the game prematurely. AI had no chance to win, but at that time all I wanted was to delay the game to have time to repair my droids and also to find more chests with the pet dragon. A clever AI would chase a slower unit. Playing this game I found situations when AI act cleverly. When I set a trap with the purpose to eliminate the entire unit of archers, they prefered hand to hand attack and got killed, so I failed with my trap. That was clever.
You're asking for a lot. Also, you're asking for something that is outside the context of the game. The mob you're fighting isn't supposed to be some unified meta-opponent for the whole game. It is supposed to be a random group of monsters out to kill you, not something willing to sacrifice itself for the benefit of the mob union.

As to traps, I'm pretty sure that's random behavior (I personal find that ranged units will actually step away from an adjacent unit most of the time). Trap as, as a concept, are supposed to be invisible to the movement AI (hence the ability to stick it in predictable places). If the movement AI knew where traps were, that wouldn't be "clever", that would simply be AI cheating (by knowing what it shouldn't know).
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Old 12-18-2009, 08:20 PM
TemjinGold TemjinGold is offline
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Quote:
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the worst is when a flying unit decides to walk rather then fly and steps into....my traps given by the specific medal. I lost in one fight 8 dragons like this. reload
Before you click, look at the icon. If you are walking there, it's a normal boot. If you are flying there, it's a boot with wings.
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