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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-01-2009, 03:52 AM
Panzergranate Panzergranate is offline
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There isn't a maneuver mentioned in that link I haven't pulled in BOP arcade mode (most are impossible in the other modes).

I liked the psychology part...... I always start a game with a high, wide, rolling sweeping banking arc, in the direction of the player who is coming in for a head on pass. I do this because I want him to be concerned that he is being set up as a sucker (he is) and chicken out and pull low, so that I can stall turn onto his ass. It hasn't failed so far in the past many dozen goes.

In Battle Stations Pacific (BSP), which has excelent flight models, a friend challenged my teenaged son to a one on one dogfight. My son picked the Brewster F-2A3 Buffalo, the friend went for Zeroes.

To quote the friend, on seeing my son's choice of fighter, remarked, "Why the hell do you want to fly that useless, overweight heap of s**t??"

My son shot him down 7 games to 0, thus proving that overconfidence, coupled with a false belief that the enemy hasn't a chance and not knowing the capabilities of an opposing aircraft is a fatal combination.

My son knew only too well that the Buffalo, despite being underpowered and over weight, is famous for having a higher role rate than and being able to turn inside the Japanese Zero and Oscar. BSP faithfully has the flight model correct for all the aircraft in the game.

I do prefer to fly the "underdogs" in dogfights, whether historically or because of bad flight models, and experiment to see where they could possibly have some advantage.

The Fw-190 A5 isn't that bad and I still manage to make a few kills and survive BOP team and dogfight games without being shot down in arcade since I figured how the German pilots made it turn inside the Allied fighters. Its just adopting tactics that suit a particular aircraft to advantage and steering clear of those that don't.

I've found that both the Fw-190 and the P-51 turn quite nicely in a slip turn, as opposed to a conventional aerolon turn.
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Old 12-02-2009, 10:48 PM
miatar miatar is offline
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have you tried out your tactics in realistic or sim mode?
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Old 12-03-2009, 04:38 PM
philabong2 philabong2 is offline
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Quote:
Originally Posted by miatar View Post
have you tried out your tactics in realistic or sim mode?
dont kno if ur question is directed to me but here I go

yes i have been able to pull evry manoeuver in sim mode. Dont kno if im doin them right but i guess they're close enough. Just remember that all of these arent bulletproof and timing is evrything. For example, the books teaches a series of evasive manouvers. My fav is the one where the enemy is on ur 6: start with a hard 90 deg turn, then pull up steeply, turn into wide barrel rolls, and then into rolling scisors if the guy isnt already in ur sights. So this, if done well will work evrytime. Thing is that if u start doin it a bit too soon, ur givin the enemy a fairly easy target, so again timing, seeing ur opponent, distance and speed judgment is what counts.

Cheers guys

PS: lol @ Sandy

Last edited by philabong2; 12-03-2009 at 04:44 PM.
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Old 12-08-2009, 06:34 PM
biophil12 biophil12 is offline
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Quote:
Originally Posted by Panzergranate View Post
There isn't a maneuver mentioned in that link I haven't pulled in BOP arcade mode (most are impossible in the other modes).
Maybe try using the Russian I-153. I've used it on Realistic and it can handle alot more before it stalls.

Besides, It IS a WWI plane.

Anyway, some of these tactics look useful...

Last edited by biophil12; 12-08-2009 at 06:37 PM.
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