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Tactics discussions and solutions All you need to win the battle. |
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#1
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Unconfirmed data: However, the recovery portion seems to be based on the health of the enemy stack. So if you lose a lot of units in one stack, make sure you get a decent size killed troop to resurrect them. On the other hand, the spell description is somewhat misleading. It recovers 10-30% of the starting stack. But which starting stack would that be? Enemy or own? I'm inclined to think that it may be your own, but I'm not at all certain. I have also confirmed that Ghosts (both types) do steal more souls than their max leadership and can outgrow it and go out of control. Usually the AI starts to ignore them (as they are hostile towards you as well) and they will eat more and more. In my test battle, I had 272 Cursed ghosts that went to 639 by the end of the battle simply because of all than ignoring. When there were no enemy units (the ghosts killed them all) the battle continues till you manage to get that stack back into your control. So not at all like KBTL.
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Last edited by DGDobrev; 11-29-2009 at 02:03 PM. |
#2
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Does AP skip straight to the second effect then? |
#3
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Yeah. It simply depends which is closer. However, chancer are like 80/20 to attack a remaining enemy stack if there is one in range, otherwise, it will go for your own stack.
This is why if I decide to try an undead army, I should make it: Black Knights Ancient Vampires Vampires Necromancers Demonologists and Bone dragons + skeleton archers in reserve. The ghosts are great, but they are simply too damn unreliable. If they outgrow your leadership twice, it will take at least 2 rounds of suffering some losses to drop them down to their normal stack size. I for one, would love if there was something in the game to regulate that condition - whether to drain souls or stay at max leadership. But there isn't one and I'll have to find other options, and of course, adapt my tactics ![]()
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#4
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Hmm about undead army new zombie ability to pass his move to someone else is also nice so i would considered them as well
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#5
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Well, the zombies have 36 HP, the other type of zombies have 48. That's kinda low in my opinion if I am to avoid big losses in some of the fights. In addition to that, their initiative is really low - 2 for normal zombies, 1 for the better ones.
As for losses... you need to minimize them, because you don't have an ample supply of those units all the time. They're found on nameless and a few other islands.
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#6
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Yea it's kinda low. Since I made this thread I've decided to go with the demon route and even with a 100 lowest HP unit (succubus) I sometimes have problems with AoE like giants stomping. I solve those by putting pentagram below my demons to raise morale and thus defense.
But I don't know how you would protect the zombies from such attacks without having to waste stoneskin or some other spell on them. (I'm considering this is a no-loss game). |
#7
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Demons can be much easier to get a no-loss. Besides, they're the best dragon-mincers because of the high fire resistance.
Undead are worse - negative fire resistance, and high posion resistance. However, there are more units dound fire damage than units with poison damage. That's assuming you're trying different lineups ![]()
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