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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-23-2009, 11:07 AM
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Mysticpuma Mysticpuma is offline
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Although I appreciate the points put forward, I would add that it could be an optional switch on or off for the player rather than just being told we don't want it. Nice to have a choice sometimes in a game you buy?

MP
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Old 11-23-2009, 11:46 AM
Feuerfalke Feuerfalke is offline
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I'd rather have a complete simulation before adding such entirely and purely eyecandy-stuff. Especially with all the animations that's a tremendous ammount of work and you have to do it for each individual cockpit and station!

You have a pilot on DCS:BlackShark as well. Just plain and simple with hands on collective and cyclic, but after looking at it once or twice in flight, you simply switch it off, because the instruments blocked are much more important for immersion than some puppets arms and knees.
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Old 11-23-2009, 12:52 PM
KOM.Nausicaa KOM.Nausicaa is offline
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I think this will end the discussion...posted by Luthier Nov 2, 2009:

"We don't have anywhere near the time needed to animate the pilot model properly. We can put his hands on throttle and stick and feet on pedals, and then in half the cockpits he'll have other levers clipping through his body, stick clipping through his knees, etc. His arms will obscure important gauges on the dashboard.

With our new 6DOF free camera system that allows you to poke your head out the window or "bend" forward and look at the seat back, there's just no way we can animate the body to follow the camera, meaning you'd be able to twist your neck and look back on your own headless contorted body.

So, the answer is no. A poltergeist cockpit is not perfect, but the alternative is even worse. "
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Old 11-23-2009, 12:54 PM
Foo'bar Foo'bar is offline
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Well I would like such a feature but I guess it would be problematic. Look: when I press a key on the keybord I would like to expect to feel the consequence immediately - and I don't want to wait until my alter ego puts his finger to the dashboard and click that little switch. I hope you know what I mean. There alweay would be a less or more delay between hitting a key and getting the result because of awaiting the arm's animation. When I want the flaps out I want them now out and not in 2 seconds.

I rather want no arms/legs before they don't look right.
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