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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-12-2009, 05:38 AM
Foo'bar Foo'bar is offline
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Originally Posted by 13th Hsqn Protos View Post
More polys. Generally speaking ... I am very pleased with planes and cockpits. IF possible (due to time) would like to see more polys in objects ..... but these can be inserted later under modded content.

Please make sure pilot head is moveable as in example.. Lock On.
Compared to all other ground objects the boats I've seen so far have faces enough IMHO.
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Old 11-12-2009, 09:49 AM
PanzerAce PanzerAce is offline
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These images:

http://fooblog.mexxoft.com/wp-content/bf-108b-2_04.jpg
http://fooblog.mexxoft.com/wp-conten...k_1_wip_01.jpg

make me wonder as to the customization of ground objects. Will we, for instance, be able to place aircraft that have their cowling removed for maintnence, or interceptors with their canopies open and ready for pilots at the start of missions?



EDIT:

One thing in the answers so far does concern me though: the mention of limitations on map sizes in km^2. While in general I love this, as it makes the game more DF friendly, it makes me worried on the 'Battle of the Atlantic' front. With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.

Also, a friend of mine mentioned naval B-24 variants, and this got me wondering: while I'm guessing that in plane radar will be possible, will aircraft searchlights be possible?

...which brings up the question of sub-surface warfare. Are depth charges going to me modeled in game as usable weapons from aircraft? And will maritime patrol aircraft be able to vector in submarines to a convoy, and then hear/see about the results? (obviously, the visual would only be if they were lucky enough to have a submarine nearby in the first place). This could also be used the other way around, by fighters seeing a Fw-200 or uboat, and vectoring ships away.

Last edited by PanzerAce; 11-12-2009 at 09:59 AM.
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  #3  
Old 11-12-2009, 11:30 AM
Skarphol Skarphol is offline
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Originally Posted by PanzerAce View Post
These images:

With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.
But do you think long maritime patrols will be of interrest to more than only a very small number of people?
There will be virtually no aerial opposition, just MANY hours of empty ocean, with an odd ship now and then. And maybe a (about one in every 100 patrol or so) german submarine. I think incorporating this gives very little value for the time spent on creating it.
There will probably be enough ship targets if you fly a Stuka over the Channel. And that is well within the map for BoB.

Skarphol
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Old 11-12-2009, 03:50 PM
Insuber Insuber is offline
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Default Map Km2 Limitation

As far as I've understood, the acreage limitation will regard only the user created maps. No limitations foreseen for the third party authorised licensees.

Ins

Quote:
Originally Posted by PanzerAce View Post
One thing in the answers so far does concern me though: the mention of limitations on map sizes in km^2. While in general I love this, as it makes the game more DF friendly, it makes me worried on the 'Battle of the Atlantic' front. With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.
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Old 11-12-2009, 05:00 PM
PeterPanPan PeterPanPan is offline
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Hi Oleg

Can I PM you about a UK TV programme which might be able to use your visuals and help promote BoB SoW?

Cheers

PPanPan
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