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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-06-2009, 03:27 PM
HFC_Dolphin HFC_Dolphin is offline
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I have a question, maybe silly.
It is for this picture: http://files.games.1c.ru/il2pict/ship06.jpg

In the front-left of the ship, in the sea, I see the red reflection.
Where does it come from? I think a ship of that height would not reflect so far away, so I guess it's something else. Is it the sun? Is it some object we don't see?

Just curious.
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  #2  
Old 11-06-2009, 03:28 PM
Baron Baron is offline
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Thx very much Oleg.


Nice to finally see the water and whats gonna be in/on it.
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  #3  
Old 11-06-2009, 04:06 PM
PeterPanPan PeterPanPan is offline
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Hi Oleg

The boats and water look simply fantastic.

A couple of questions:

1. Will there be any animations or crew on the boats themselves?
2. Will the boats be able to go move on rivers and estuaries and right up to the shore, unlike IL2?

Thanks again for all you and the team are doing.

PPanPan
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  #4  
Old 11-06-2009, 04:08 PM
AdMan AdMan is offline
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yes! there was another update coming.

you're spoiling us Oleg, not that I'm complaining.
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  #5  
Old 11-06-2009, 04:18 PM
akdavis akdavis is offline
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Very beautiful vessels, but will they have complex damage models? (Slow flooding, fires, damage to engines, damage to bridge, no huge explosions unless carrying ammo, etc.) I think anti-shipping missions are one the most exciting possible in Il-2, but the over-simplfied DMs of ships make it very disappointing in the end.

Also, will there be a possibility of players being awarded credit for damage to ships? Can damage to ships (particularly capital ships) carry over from mission to mission?
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  #6  
Old 11-06-2009, 04:21 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by akdavis View Post
1. Very beautiful vessels, but will they have complex damage models? (Slow flooding, fires, damage to engines, damage to bridge, no huge explosions unless carrying ammo, etc.) I think anti-shipping missions are on the most exciting possible in Il-2, but the over-simplfied DMs of ships make it very disappointing in the end.

2. Also, will there be a possibility of players being awarded credit for damage to ships? Can damage to ships (particularly capital ships) carry over from mission to mission?

1. we have complex damage and this will depens of the ship type. As more greater ship - more details of damage.
2. Can't answer this question. Can about credit - yes it is possible.
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  #7  
Old 11-06-2009, 04:15 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by PeterPanPan View Post
Hi Oleg

The boats and water look simply fantastic.

A couple of questions:

1. Will there be any animations or crew on the boats themselves?
2. Will the boats be able to go move on rivers and estuaries and right up to the shore, unlike IL2?

Thanks again for all you and the team are doing.

PPanPan

1. This I alsready answered in the past. At first the work over pilots and crew of AAA. Then we will see... We really did a lot, but not all things may go in final release. If not going - then if all will be fine with the sales we wil add new features. Sounds something like this.
2. Will. At least now can.
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  #8  
Old 11-06-2009, 04:29 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by Oleg Maddox View Post
1. This I alsready answered in the past. At first the work over pilots and crew of AAA. Then we will see... We really did a lot, but not all things may go in final release. If not going - then if all will be fine with the sales we wil add new features. Sounds something like this.
2. Will. At least now can.
Many thanks for your answers Oleg. Given the massive anticipation of this release, the existing IL2 fanbase and growing Bird of Prey fanbase, I cannot believe "all will [not] be fine with sales". I'll eat my flying hat if BoB SoW doesn't sell like hot cakes.

Sorry to have repeated a question. It is very hard to check all your answers .

PPanPan
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  #9  
Old 11-06-2009, 04:35 PM
airmalik airmalik is offline
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Thanks for the fantastic update Oleg!

I'm afraid with the high level of detail shown in the sea vessels you're raising our expecations of the level of interaction with them

Can we expect, perhaps not in the first release, the crew of boats to be going around, merrily performing their tasks and scurrying for cover when they're strafed? Maybe even try to take pot shots back at the aircraft? Perhaps wave at friendly aircraft when they fly by? Imagine their shock when they're shot at by friendlies

I can see myself crashing quite a bit as fly around at low level admiring the gorgeous boats. In such a scenario, can we expect to be able to kick out the canopy, struggle up to the surface through the bubbles and contemplate excuses to give the HQ for the crash as we bob in the waves surrounded by the crash debris in our Mae West waiting to be rescued?
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  #10  
Old 11-06-2009, 04:40 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by airmalik View Post
Thanks for the fantastic update Oleg!

I'm afraid with the high level of detail shown in the sea vessels you're raising our expecations of the level of interaction with them

Can we expect, perhaps not in the first release, the crew of boats to be going around, merrily performing their tasks and scurrying for cover when they're strafed? Maybe even try to take pot shots back at the aircraft? Perhaps wave at friendly aircraft when they fly by? Imagine their shock when they're shot at by friendlies

I can see myself crashing quite a bit as fly around at low level admiring the gorgeous boats. In such a scenario, can we expect to be able to kick out the canopy, struggle up to the surface through the bubbles and contemplate excuses to give the HQ for the crash as we bob in the waves surrounded by the crash debris in our Mae West waiting to be rescued?
Great post airmalik - I agree on all counts. I would also add the possibility of crew jumping overboard when under attack or even just when buzzed by a very low friendly. Now that would be fun!!

PPanPan
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